From a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 10 Apr 2013 00:33:27 +0300 Subject: Add option to left all per map sprites in memory if once was loaded. This can prevent random lags and also can use more memory. --- src/game.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 465911767..105be45cf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1008,6 +1008,9 @@ void Game::changeMap(const std::string &mapPath) { resetAdjustLevel(); + ResourceManager *const resman = ResourceManager::getInstance(); + resman->cleanProtected(); + if (viewport) viewport->clearPopup(); @@ -1038,7 +1041,6 @@ void Game::changeMap(const std::string &mapPath) std::string realFullMap = paths.getValue("maps", "maps/").append( MapDB::getMapName(mMapName)).append(".tmx"); - const ResourceManager *const resman = ResourceManager::getInstance(); if (!resman->exists(realFullMap)) realFullMap.append(".gz"); -- cgit v1.2.3-60-g2f50