From 1680d159ecbf75591d2dab1416ff8144c27d4de5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 30 Jul 2014 12:25:16 +0300 Subject: Rename player_node variable into localPlayer. --- src/game.cpp | 56 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 7af443a9b..f5b146a99 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -177,7 +177,7 @@ static void createGuiWindows() chatWindow->postInit(); tradeWindow = new TradeWindow; equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment(), - player_node); + localPlayer); equipmentWindow->postInit(); beingEquipmentWindow = new EquipmentWindow(nullptr, nullptr, true); beingEquipmentWindow->postInit(); @@ -272,8 +272,8 @@ static void createGuiWindows() battleChatTab = nullptr; } - if (player_node && !gmChatTab && config.getBoolValue("enableGmTab") - && player_node->getGMLevel() > 0) + if (localPlayer && !gmChatTab && config.getBoolValue("enableGmTab") + && localPlayer->getGMLevel() > 0) { gmChatTab = new GmTab(chatWindow); } @@ -284,8 +284,8 @@ static void createGuiWindows() if (setupWindow) setupWindow->externalUpdate(); - if (player_node) - player_node->updateStatus(); + if (localPlayer) + localPlayer->updateStatus(); Net::getGeneralHandler()->gameStarted(); } @@ -398,7 +398,7 @@ Game::Game() : // Initialize beings if (actorManager) - actorManager->setPlayer(player_node); + actorManager->setPlayer(localPlayer); Net::getGameHandler()->ping(tick_time); @@ -409,8 +409,8 @@ Game::Game() : if (guildManager && GuildManager::getEnableGuildBot()) guildManager->requestGuildInfo(); - if (player_node) - player_node->updatePets(); + if (localPlayer) + localPlayer->updatePets(); } Game::~Game() @@ -425,7 +425,7 @@ Game::~Game() delete2(actorManager) if (client->getState() != STATE_CHANGE_MAP) - delete2(player_node) + delete2(localPlayer) delete2(commandHandler) delete2(effectManager) delete2(particleEngine) @@ -578,8 +578,8 @@ void Game::logic() void Game::slowLogic() { BLOCK_START("Game::slowLogic") - if (player_node) - player_node->slowLogic(); + if (localPlayer) + localPlayer->slowLogic(); const int time = cur_time; if (mTime != time) { @@ -684,7 +684,7 @@ void Game::adjustPerfomance() { mNextAdjustTime = time + adjustDelay; - if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway() + if (mAdjustLevel > 3 || !localPlayer || localPlayer->getHalfAway() || settings.awayMode) { return; @@ -799,14 +799,14 @@ void Game::resetAdjustLevel() void Game::handleMove() { BLOCK_START("Game::handleMove") - if (!player_node) + if (!localPlayer) { BLOCK_END("Game::handleMove") return; } // Moving player around - if (player_node->isAlive() + if (localPlayer->isAlive() && chatWindow && !chatWindow->isInputFocused() && !InventoryWindow::isAnyInputFocused() @@ -837,14 +837,14 @@ void Game::handleMove() { direction |= BeingDirection::UP; setValidSpeed(); - player_node->cancelFollow(); + localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_DOWN) || (joystick && joystick->isDown())) { direction |= BeingDirection::DOWN; setValidSpeed(); - player_node->cancelFollow(); + localPlayer->cancelFollow(); } if (inputManager.isActionActive(InputAction::MOVE_LEFT) || @@ -852,20 +852,20 @@ void Game::handleMove() { direction |= BeingDirection::LEFT; setValidSpeed(); - player_node->cancelFollow(); + localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) || (joystick && joystick->isRight())) { direction |= BeingDirection::RIGHT; setValidSpeed(); - player_node->cancelFollow(); + localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_FORWARD)) { - direction = player_node->getDirection(); + direction = localPlayer->getDirection(); setValidSpeed(); - player_node->cancelFollow(); + localPlayer->cancelFollow(); } if (!inputManager.isActionActive(InputAction::EMOTE) || direction == 0) @@ -881,8 +881,8 @@ void Game::moveInDirection(const unsigned char direction) if (!settings.cameraMode) { - if (player_node) - player_node->specialMove(direction); + if (localPlayer) + localPlayer->specialMove(direction); } else { @@ -982,8 +982,8 @@ void Game::changeMap(const std::string &mapPath) // Unset the map of the player so that its particles are cleared before // being deleted in the next step - if (player_node) - player_node->setMap(nullptr); + if (localPlayer) + localPlayer->setMap(nullptr); if (particleEngine) particleEngine->clear(); @@ -1051,8 +1051,8 @@ void Game::changeMap(const std::string &mapPath) mumbleManager->setMap(mapPath); #endif - if (player_node) - player_node->recreateItemParticles(); + if (localPlayer) + localPlayer->recreateItemParticles(); Net::getGameHandler()->mapLoadedEvent(); BLOCK_END("Game::changeMap") @@ -1060,7 +1060,7 @@ void Game::changeMap(const std::string &mapPath) void Game::updateHistory(const SDL_Event &event) { - if (!player_node || !settings.attackType) + if (!localPlayer || !settings.attackType) return; if (static_cast(event.key.keysym.sym) != -1) @@ -1117,7 +1117,7 @@ void Game::checkKeys() const int timeRange = 120; const int cntInTime = 130; - if (!player_node || !settings.attackType) + if (!localPlayer || !settings.attackType) return; const int time = cur_time; -- cgit v1.2.3-60-g2f50