From f1e48fffe3c224ee81cdc1f85dbd0179b202d457 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 8 Sep 2017 19:38:59 +0300 Subject: Split SDL_WaitEventTimeout/SDL_PollEvent into lower level SDL function calls. --- src/eventsmanager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index 2db3e8869..efd300f9c 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -44,6 +44,7 @@ #endif // USE_SDL2 #include "utils/process.h" +#include "utils/sdlhelper.h" #include "debug.h" @@ -137,7 +138,7 @@ bool EventsManager::handleEvents() const { SDL_Event event; // Handle SDL events - while (SDL_WaitEventTimeout(&event, 0)) + while (SDL::PollEvent(&event)) { if (!handleCommonEvents(event)) { @@ -187,7 +188,7 @@ void EventsManager::handleGameEvents() const // Events SDL_Event event; - while (SDL_WaitEventTimeout(&event, 0)) + while (SDL::PollEvent(&event)) { if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) game->updateHistory(event); -- cgit v1.2.3-60-g2f50