From b3d17866a3c5700b52c2b0b954fce132a52c1dbf Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 16 Nov 2015 22:35:17 +0300 Subject: Convert State enum into strong typed. --- src/eventsmanager.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index 3125e398b..157860515 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -78,7 +78,7 @@ bool EventsManager::handleCommonEvents(const SDL_Event &event) const switch (event.type) { case SDL_QUIT: - client->setState(STATE_EXIT); + client->setState(State::EXIT); logger->log1("force exit"); BLOCK_END("EventsManager::handleCommonEvents") return true; @@ -147,7 +147,7 @@ bool EventsManager::handleEvents() const if ((event.active.state & SDL_APPACTIVE) && !event.active.gain) { - client->setState(STATE_EXIT); + client->setState(State::EXIT); logger->log1("exit on lost focus"); } break; @@ -170,7 +170,7 @@ bool EventsManager::handleEvents() const } #endif } - if (client->getState() == STATE_EXIT) + if (client->getState() == State::EXIT) { BLOCK_END("EventsManager::handleEvents") return true; @@ -431,7 +431,7 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event) int fpsLimit = 0; #endif const int eventType = event.window.event; - const bool inGame = (client->getState() == STATE_GAME); + const bool inGame = (client->getState() == State::GAME); switch (eventType) { case SDL_WINDOWEVENT_RESIZED: @@ -507,7 +507,7 @@ void EventsManager::handleActive(const SDL_Event &event) { #ifndef DYECMD int fpsLimit = 0; - const bool inGame = (client->getState() == STATE_GAME); + const bool inGame = (client->getState() == State::GAME); #endif if (event.active.state & SDL_APPACTIVE) { @@ -527,7 +527,7 @@ void EventsManager::handleActive(const SDL_Event &event) else { // window minimization #ifdef ANDROID - client->setState(STATE_EXIT); + client->setState(State::EXIT); #else WindowManager::setIsMinimized(true); #ifndef DYECMD -- cgit v1.2.3-60-g2f50