From a6d18b282ab916c6536dc25516affeb9200043b6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 29 Oct 2018 02:02:04 +0300 Subject: Fix code style. --- src/eventsmanager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index ae0cf0650..090cfdb82 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -627,7 +627,7 @@ void EventsManager::handleActive(const SDL_Event &event) if ((event.active.state & SDL_APPACTIVE) != 0) { - if (event.active.gain != 0u) + if (event.active.gain != 0U) { // window restore WindowManager::setIsMinimized(false); #ifndef DYECMD @@ -670,11 +670,11 @@ void EventsManager::handleActive(const SDL_Event &event) if ((event.active.state & SDL_APPINPUTFOCUS) != 0) { - settings.inputFocused = (event.active.gain != 0u) ? + settings.inputFocused = (event.active.gain != 0U) ? KeyboardFocus::Focused : KeyboardFocus::Unfocused; } if ((event.active.state & SDL_APPMOUSEFOCUS) != 0) - settings.mouseFocused = (event.active.gain != 0u); + settings.mouseFocused = (event.active.gain != 0U); #ifndef DYECMD if (inGame) Game::instance()->updateFrameRate(fpsLimit); -- cgit v1.2.3-60-g2f50