From 6336dabcb33ca6b4d417b352fa0b12651b6f4c57 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Jul 2014 00:39:12 +0300 Subject: move "change away type" option into gamemodifiers. --- src/eventsmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index cdb1a5f03..fc86bc7db 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -498,7 +498,7 @@ void EventsManager::handleActive(const SDL_Event &event) WindowManager::setIsMinimized(false); if (inGame && player_node) { - if (!player_node->getAway()) + if (!settings.awayMode) fpsLimit = config.getIntValue("fpslimit"); player_node->setHalfAway(false); } @@ -510,7 +510,7 @@ void EventsManager::handleActive(const SDL_Event &event) client->setState(STATE_EXIT); #else WindowManager::setIsMinimized(true); - if (inGame && player_node && !player_node->getAway()) + if (inGame && player_node && !settings.awayMode) { fpsLimit = config.getIntValue("altfpslimit"); player_node->setHalfAway(true); -- cgit v1.2.3-60-g2f50