From 36ba43d6ea38062b17f7e63ef659962bfc51c64d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 6 Jun 2017 23:34:34 +0300 Subject: Fix clang-tidy check readability-implicit-bool-cast. --- src/eventsmanager.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index fa34821e2..2db3e8869 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -127,7 +127,7 @@ bool EventsManager::handleEvents() const { BLOCK_START("EventsManager::handleEvents") #ifndef DYECMD - if (Game::instance()) + if (Game::instance() != nullptr) { // Let the game handle the events while it is active Game::instance()->handleInput(); @@ -517,13 +517,13 @@ void EventsManager::handleActive(const SDL_Event &event) const bool inGame = (client->getState() == State::GAME); #endif // DYECMD - if (event.active.state & SDL_APPACTIVE) + if ((event.active.state & SDL_APPACTIVE) != 0) { - if (event.active.gain) + if (event.active.gain != 0u) { // window restore WindowManager::setIsMinimized(false); #ifndef DYECMD - if (inGame && localPlayer) + if (inGame && (localPlayer != nullptr)) { if (!settings.awayMode) fpsLimit = config.getIntValue("fpslimit"); @@ -540,7 +540,7 @@ void EventsManager::handleActive(const SDL_Event &event) #else // ANDROID WindowManager::setIsMinimized(true); #ifndef DYECMD - if (inGame && localPlayer && !settings.awayMode) + if (inGame && (localPlayer != nullptr) && !settings.awayMode) { fpsLimit = config.getIntValue("altfpslimit"); localPlayer->setHalfAway(true); @@ -551,19 +551,19 @@ void EventsManager::handleActive(const SDL_Event &event) #endif // ANDROID } #ifndef DYECMD - if (inGame && localPlayer) + if (inGame && (localPlayer != nullptr)) localPlayer->updateStatus(); #endif // DYECMD } #ifndef DYECMD - if (inGame && localPlayer) + if (inGame && (localPlayer != nullptr)) localPlayer->updateName(); #endif // DYECMD - if (event.active.state & SDL_APPINPUTFOCUS) - settings.inputFocused = event.active.gain; - if (event.active.state & SDL_APPMOUSEFOCUS) - settings.mouseFocused = event.active.gain; + if ((event.active.state & SDL_APPINPUTFOCUS) != 0) + settings.inputFocused = (event.active.gain != 0u); + if ((event.active.state & SDL_APPMOUSEFOCUS) != 0) + settings.mouseFocused = (event.active.gain != 0u); #ifndef DYECMD if (inGame) Game::instance()->updateFrameRate(fpsLimit); -- cgit v1.2.3-60-g2f50