From 9bb11133522836a9c5e251550ac88c9a4e091c0e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 30 May 2014 12:46:49 +0300 Subject: Move main window related code into windowmanager. --- src/client.cpp | 338 ++++++++++----------------------------------------------- 1 file changed, 59 insertions(+), 279 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 86369030a..03c13a8cf 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -57,6 +57,7 @@ #include "gui/gui.h" #include "gui/skin.h" #include "gui/theme.h" +#include "gui/windowmanager.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/buydialog.h" @@ -173,6 +174,8 @@ LoginData loginData; Client *client = nullptr; +extern FPSmanager fpsManager; + volatile bool runCounters; bool isSafeMode = false; int serverVersion = 0; @@ -209,7 +212,6 @@ Client::Client() : mGame(nullptr), mCurrentDialog(nullptr), mQuitDialog(nullptr), - mDesktop(nullptr), mSetupButton(nullptr), mVideoButton(nullptr), mHelpButton(nullptr), @@ -221,25 +223,12 @@ Client::Client() : #endif mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), - mIcon(nullptr), - mFpsManager(), mSkin(nullptr), - mGuiAlpha(1.0F), mButtonPadding(1), mButtonSpacing(3), - mKeyboardHeight(0), - mLimitFps(false), - mConfigAutoSaved(false), - mIsMinimized(false), - mInputFocused(true), - mMouseFocused(true), - mNewMessageFlag(false) + mConfigAutoSaved(false) { - // Initialize frame limiting - mFpsManager.framecount = 0; - mFpsManager.rateticks = 0; - mFpsManager.lastticks = 0; - mFpsManager.rate = 0; + WindowManager::init(); } void Client::testsInit() @@ -333,7 +322,7 @@ void Client::gameInit() #ifndef USE_SDL2 SDL_EnableUNICODE(1); #endif - applyKeyRepeat(); + WindowManager::applyKeyRepeat(); // disable unused SDL events #ifndef USE_SDL2 @@ -347,7 +336,7 @@ void Client::gameInit() Dirs::mountDataDir(); #endif - setIcon(); + WindowManager::setIcon(); ConfigManager::checkConfigVersion(); logVars(); Cpu::detect(); @@ -378,7 +367,7 @@ void Client::gameInit() resman->addToSearchPath(settings.localDataDir, false); TranslationManager::loadCurrentLang(); - initTitle(); + WindowManager::initTitle(); theme = new Theme; Theme::selectSkin(); @@ -403,7 +392,7 @@ void Client::gameInit() // Initialise player relations player_relations.init(); Joystick::init(); - createWindows(); + WindowManager::createWindows(); keyboard.update(); if (joystick) @@ -444,13 +433,13 @@ void Client::gameInit() startTimers(); const int fpsLimit = config.getIntValue("fpslimit"); - mLimitFps = fpsLimit > 0; + settings.limitFps = fpsLimit > 0; - SDL_initFramerate(&mFpsManager); - setFramerate(fpsLimit); + SDL_initFramerate(&fpsManager); + WindowManager::setFramerate(fpsLimit); initConfigListeners(); - setGuiAlpha(config.getFloatValue("guialpha")); + settings.guiAlpha = config.getFloatValue("guialpha"); optionChanged("fpslimit"); start_time = static_cast(time(nullptr)); @@ -507,16 +496,6 @@ void Client::initSoundManager() "loginMusic", "Magick - Real.ogg")); } -void Client::createWindows() -{ - userPalette = new UserPalette; - setupWindow = new SetupWindow; - setupWindow->postInit(); - helpWindow = new HelpWindow; - didYouKnowWindow = new DidYouKnowWindow; - didYouKnowWindow->postInit(); -} - void Client::updateEnv() { #if defined(WIN32) || defined(__APPLE__) @@ -537,37 +516,15 @@ void Client::initGraphics() graphicsManager.initGraphics(settings.options.noOpenGL); runCounters = config.getBoolValue("packetcounters"); - applyVSync(); + WindowManager::applyVSync(); graphicsManager.setVideoMode(); getConfigDefaults2(config.getDefaultValues()); - applyGrabMode(); - applyGamma(); + WindowManager::applyGrabMode(); + WindowManager::applyGamma(); mainGraphics->beginDraw(); } -void Client::initTitle() -{ - if (settings.options.test.empty()) - { - settings.windowCaption = strprintf("%s %s", - branding.getStringValue("appName").c_str(), - SMALL_VERSION); - } - else - { - settings.windowCaption = strprintf( - "Please wait - VIDEO MODE TEST - %s %s - Please wait", - branding.getStringValue("appName").c_str(), - SMALL_VERSION); - } - - SDL::SetWindowTitle(mainGraphics->getWindow(), settings.windowCaption.c_str()); -#ifndef WIN32 - setIcon(); -#endif -} - #ifdef ANDROID #ifdef USE_SDL2 static void updateProgress(int cnt) @@ -705,7 +662,7 @@ void Client::gameClear() if (logger) logger->log1("Quitting8"); - MSDL_FreeSurface(mIcon); + WindowManager::deleteIcon(); if (logger) logger->log1("Quitting9"); @@ -826,7 +783,7 @@ int Client::gameExec() lastTickTime = tick_time; // Update the screen when application is visible, delay otherwise. - if (!mIsMinimized) + if (!WindowManager::getIsMinimized()) { frame_count++; if (gui) @@ -839,8 +796,8 @@ int Client::gameExec() } BLOCK_START("~Client::SDL_framerateDelay") - if (mLimitFps) - SDL_framerateDelay(&mFpsManager); + if (settings.limitFps) + SDL_framerateDelay(&fpsManager); BLOCK_END("~Client::SDL_framerateDelay") BLOCK_START("Client::gameExec 6") @@ -935,34 +892,34 @@ int Client::gameExec() if (!top) break; - mDesktop = new Desktop(nullptr); - mDesktop->postInit(); - top->add(mDesktop); + desktop = new Desktop(nullptr); + desktop->postInit(); + top->add(desktop); int x = top->getWidth() - mButtonPadding; - ADDBUTTON(mSetupButton, new Button(mDesktop, + ADDBUTTON(mSetupButton, new Button(desktop, // TRANSLATORS: setup tab quick button _("Setup"), "Setup", this)) - ADDBUTTON(mPerfomanceButton, new Button(mDesktop, + ADDBUTTON(mPerfomanceButton, new Button(desktop, // TRANSLATORS: perfoamance tab quick button _("Performance"), "Perfomance", this)) - ADDBUTTON(mVideoButton, new Button(mDesktop, + ADDBUTTON(mVideoButton, new Button(desktop, // TRANSLATORS: video tab quick button _("Video"), "Video", this)) - ADDBUTTON(mThemesButton, new Button(mDesktop, + ADDBUTTON(mThemesButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("Theme"), "Themes", this)) - ADDBUTTON(mAboutButton, new Button(mDesktop, + ADDBUTTON(mAboutButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("About"), "about", this)) - ADDBUTTON(mHelpButton, new Button(mDesktop, + ADDBUTTON(mHelpButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("Help"), "help", this)) #ifdef ANDROID - ADDBUTTON(mCloseButton, new Button(mDesktop, + ADDBUTTON(mCloseButton, new Button(desktop, // TRANSLATORS: close quick button _("Close"), "close", this)) #endif - mDesktop->setSize(mainGraphics->getWidth(), + desktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } BLOCK_END("Client::gameExec 6") @@ -1285,8 +1242,8 @@ int Client::gameExec() ActorSprite::load(); - if (mDesktop) - mDesktop->reloadWallpaper(); + if (desktop) + desktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; BLOCK_END("Client::gameExec STATE_LOAD_DATA") @@ -1389,7 +1346,7 @@ int Client::gameExec() delete2(mAboutButton); delete2(mHelpButton); delete2(mPerfomanceButton); - delete2(mDesktop); + delete2(desktop); mCurrentDialog = nullptr; @@ -1631,18 +1588,18 @@ void Client::optionChanged(const std::string &name) if (name == "fpslimit") { const int fpsLimit = config.getIntValue("fpslimit"); - mLimitFps = fpsLimit > 0; - setFramerate(fpsLimit); + settings.limitFps = fpsLimit > 0; + WindowManager::setFramerate(fpsLimit); } else if (name == "guialpha") { const float alpha = config.getFloatValue("guialpha"); - setGuiAlpha(alpha); + settings.guiAlpha = alpha; ImageHelper::setEnableAlpha(alpha != 1.0F); } else if (name == "gamma" || name == "enableGamma") { - applyGamma(); + WindowManager::applyGamma(); } else if (name == "particleEmitterSkip") { @@ -1650,11 +1607,11 @@ void Client::optionChanged(const std::string &name) } else if (name == "vsync") { - applyVSync(); + WindowManager::applyVSync(); } else if (name == "repeateInterval" || name == "repeateDelay") { - applyKeyRepeat(); + WindowManager::applyKeyRepeat(); } } @@ -1750,25 +1707,6 @@ void Client::initTradeFilter() const } } -void Client::setFramerate(const int fpsLimit) const -{ - if (!fpsLimit) - return; - - if (!mLimitFps) - return; - - SDL_setFramerate(&client->mFpsManager, fpsLimit); -} - -int Client::getFramerate() const -{ - if (!mLimitFps) - return 0; - - return SDL_getFramerate(&client->mFpsManager); -} - bool Client::isTmw() const { const std::string &name = settings.serverName; @@ -1781,134 +1719,39 @@ bool Client::isTmw() const return false; } -void Client::resizeVideo(int actualWidth, - int actualHeight, - const bool always) +void Client::moveButtons(const int width) { - // Keep a minimum size. This isn't adhered to by the actual window, but - // it keeps some window positions from getting messed up. - actualWidth = std::max(470, actualWidth); - actualHeight = std::max(320, actualHeight); - - if (!mainGraphics) - return; - if (!always - && mainGraphics->mActualWidth == actualWidth - && mainGraphics->mActualHeight == actualHeight) + if (mSetupButton) { - return; - } - - if (mainGraphics->resizeScreen(actualWidth, actualHeight)) - { - const int width = mainGraphics->mWidth; - const int height = mainGraphics->mHeight; - touchManager.resize(width, height); - - if (gui) - gui->videoResized(); - - if (mDesktop) - mDesktop->setSize(width, height); - - if (mSetupButton) - { - int x = width - mSetupButton->getWidth() - mButtonPadding; - mSetupButton->setPosition(x, mButtonPadding); + int x = width - mSetupButton->getWidth() - mButtonPadding; + mSetupButton->setPosition(x, mButtonPadding); #ifndef WIN32 - x -= mPerfomanceButton->getWidth() + mButtonSpacing; - mPerfomanceButton->setPosition(x, mButtonPadding); + x -= mPerfomanceButton->getWidth() + mButtonSpacing; + mPerfomanceButton->setPosition(x, mButtonPadding); - x -= mVideoButton->getWidth() + mButtonSpacing; - mVideoButton->setPosition(x, mButtonPadding); + x -= mVideoButton->getWidth() + mButtonSpacing; + mVideoButton->setPosition(x, mButtonPadding); - x -= mThemesButton->getWidth() + mButtonSpacing; - mThemesButton->setPosition(x, mButtonPadding); + x -= mThemesButton->getWidth() + mButtonSpacing; + mThemesButton->setPosition(x, mButtonPadding); - x -= mAboutButton->getWidth() + mButtonSpacing; - mAboutButton->setPosition(x, mButtonPadding); + x -= mAboutButton->getWidth() + mButtonSpacing; + mAboutButton->setPosition(x, mButtonPadding); - x -= mHelpButton->getWidth() + mButtonSpacing; - mHelpButton->setPosition(x, mButtonPadding); + x -= mHelpButton->getWidth() + mButtonSpacing; + mHelpButton->setPosition(x, mButtonPadding); #ifdef ANDROID - x -= mCloseButton->getWidth() + mButtonSpacing; - mCloseButton->setPosition(x, mButtonPadding); + x -= mCloseButton->getWidth() + mButtonSpacing; + mCloseButton->setPosition(x, mButtonPadding); #endif #endif - } - - if (mGame) - mGame->videoResized(width, height); - - if (gui) - gui->draw(); - - config.setValue("screenwidth", actualWidth); - config.setValue("screenheight", actualHeight); } } -void Client::applyGrabMode() -{ - SDL::grabInput(mainGraphics->getWindow(), - config.getBoolValue("grabinput")); -} - -void Client::applyGamma() -{ - if (config.getFloatValue("enableGamma")) - { - SDL::setGamma(mainGraphics->getWindow(), - config.getFloatValue("gamma")); - } -} - -void Client::applyVSync() -{ - const int val = config.getIntValue("vsync"); - if (val > 0 && val < 2) - SDL::setVsync(val); -} - -void Client::applyKeyRepeat() -{ -#ifndef USE_SDL2 - SDL_EnableKeyRepeat(config.getIntValue("repeateDelay"), - config.getIntValue("repeateInterval")); -#endif -} - -void Client::applyScale() -{ - const int scale = config.getIntValue("scale"); - if (mainGraphics->getScale() == scale) - return; - mainGraphics->setScale(scale); - resizeVideo(mainGraphics->mActualWidth, - mainGraphics->mActualHeight, - true); -} - -void Client::setIsMinimized(const bool n) -{ - mIsMinimized = n; - if (!n && mNewMessageFlag) - { - mNewMessageFlag = false; - SDL::SetWindowTitle(mainGraphics->getWindow(), - settings.windowCaption.c_str()); - } -} - -void Client::newChatMessage() +void Client::windowRemoved(const Window *const window) { - if (!mNewMessageFlag && mIsMinimized) - { - // show * on window caption - SDL::SetWindowTitle(mainGraphics->getWindow(), - ("*" + settings.windowCaption).c_str()); - mNewMessageFlag = true; - } + if (mCurrentDialog == window) + mCurrentDialog = nullptr; } void Client::logVars() @@ -1919,69 +1762,6 @@ void Client::logVars() #endif } -void Client::windowRemoved(const Window *const window) -{ - if (mCurrentDialog == window) - mCurrentDialog = nullptr; -} - -void Client::setIcon() -{ - std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); -#ifdef WIN32 - iconFile.append(".ico"); -#else - iconFile.append(".png"); -#endif - iconFile = Files::getPath(iconFile); - logger->log("Loading icon from file: %s", iconFile.c_str()); - -#ifdef WIN32 - static SDL_SysWMinfo pInfo; - if (mainGraphics) - SDL::getWindowWMInfo(mainGraphics->getWindow(), &pInfo); - else - SDL::getWindowWMInfo(nullptr, &pInfo); - // Attempt to load icon from .ico file - HICON icon = (HICON) LoadImage(nullptr, iconFile.c_str(), - IMAGE_ICON, 64, 64, LR_LOADFROMFILE); - // If it's failing, we load the default resource file. - if (!icon) - { - logger->log("icon load error"); - icon = LoadIcon(GetModuleHandle(nullptr), "A"); - } - if (icon) - SetClassLong(pInfo.window, GCL_HICON, reinterpret_cast(icon)); -#else - mIcon = MIMG_Load(iconFile.c_str()); - if (mIcon) - { -#ifdef USE_SDL2 - SDL_SetSurfaceAlphaMod(mIcon, SDL_ALPHA_OPAQUE); -#else - SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); -#endif - SDL::SetWindowIcon(mainGraphics->getWindow(), mIcon); - } -#endif -} - -bool Client::isKeyboardVisible() const -{ -#ifdef USE_SDL2 - return SDL_IsTextInputActive(); -#else - return mKeyboardHeight > 1; -#endif -} - -void Client::reloadWallpaper() -{ - if (mDesktop) - mDesktop->reloadWallpaper(); -} - #ifdef ANDROID #ifdef USE_SDL2 void Client::extractAssets() -- cgit v1.2.3-60-g2f50