From 8ac687d770f3a8f13f9e0a50909b435933c86f6b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 16:07:07 +0300 Subject: Add support for getting sprite color by cards in Being. But for now mostly unused. --- src/being/being.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/being/being.h') diff --git a/src/being/being.h b/src/being/being.h index b71f38c0a..5c9f7115d 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -322,9 +322,10 @@ class Being notfinal : public ActorSprite, void setSprite(const unsigned int slot, const int id, std::string color = "", - const ItemColor colorId = ItemColor_one, + ItemColor colorId = ItemColor_one, const IsWeapon isWeapon = IsWeapon_false, - const IsTempSprite isTempSprite = IsTempSprite_false) + const IsTempSprite isTempSprite = IsTempSprite_false, + const int *const cards = nullptr) restrict2; void updateSprite(const unsigned int slot, -- cgit v1.2.3-60-g2f50