From 46696c84bad31e35e003b5c09998503119b128eb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 28 Aug 2012 13:25:35 +0300 Subject: Add to replace/reorder sprites pseudo direction "died" It allow change sprites in dead players. --- src/being.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/being.cpp') diff --git a/src/being.cpp b/src/being.cpp index d24ba1374..baf9ae651 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -2176,6 +2176,9 @@ void Being::recalcSpritesOrder() int dir = mSpriteDirection; if (dir < 0 || dir >= 9) dir = 0; + // hack for allow different logic in dead player + if (mAction == DEAD) + dir = 9; for (unsigned slot = 0; slot < sz; slot ++) { @@ -2199,7 +2202,7 @@ void Being::recalcSpritesOrder() if (info.isRemoveSprites()) { SpriteToItemMap *const spriteToItems - = info.getSpriteToItemReplaceMap(mSpriteDirection); + = info.getSpriteToItemReplaceMap(dir); if (spriteToItems) { -- cgit v1.2.3-60-g2f50