From d812d9fac7bae4eff66a5ce8275be19d0ca77a32 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 6 Nov 2012 21:13:16 +0300 Subject: Add own profiler and profiler info to some code. --- src/actorsprite.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/actorsprite.cpp') diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index bb612c674..edc954d28 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -80,6 +80,7 @@ ActorSprite::~ActorSprite() bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const { + FUNC_BLOCK("ActorSprite::draw", 1) // TODO: Eventually, we probably should fix all sprite offsets so that // these translations aren't necessary anymore. The sprites know // best where their base point should be. @@ -111,6 +112,7 @@ bool ActorSprite::drawSpriteAt(Graphics *const graphics, void ActorSprite::logic() { + BLOCK_START("ActorSprite::logic") // Update sprite animations update(tick_time * MILLISECONDS_IN_A_TICK); @@ -130,6 +132,7 @@ void ActorSprite::logic() // Update particle effects mChildParticleEffects.moveTo(mPos.x, mPos.y); + BLOCK_END("ActorSprite::logic") } void ActorSprite::actorLogic() -- cgit v1.2.3-60-g2f50