From d220dec50c6fb9218092e8caab87fcee6ef11e71 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 17 Dec 2012 13:36:17 +0300 Subject: Use actual skill level in processing skill attack. --- src/being.cpp | 15 ++++++++------- src/being.h | 2 +- src/gui/skilldialog.cpp | 8 ++++++++ src/gui/skilldialog.h | 2 ++ src/net/ea/beinghandler.cpp | 4 ++-- 5 files changed, 21 insertions(+), 10 deletions(-) diff --git a/src/being.cpp b/src/being.cpp index 6f530f9e8..09ec02389 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -762,7 +762,7 @@ void Being::handleAttack(Being *const victim, const int damage, } void Being::handleSkill(Being *const victim, const int damage, - const int skillId) + const int skillId, const int skillLevel) { if (!victim || !mInfo || !skillDialog) return; @@ -770,9 +770,10 @@ void Being::handleSkill(Being *const victim, const int damage, if (this != player_node) setAction(Being::ATTACK, 1); - const SkillInfo *const skill = skillDialog->getSkill(skillId); - if (skill) - fireMissile(victim, skill->data->particle); + SkillInfo *const skill = skillDialog->getSkill(skillId); + const SkillData *const data = skill ? skill->getData1(skillLevel) : nullptr; + if (data) + fireMissile(victim, data->particle); #ifdef MANASERV_SUPPORT if (Net::getNetworkType() != ServerInfo::MANASERV) @@ -792,12 +793,12 @@ void Being::handleSkill(Being *const victim, const int damage, if (damage && victim->mType == PLAYER && victim->mAction == SIT) victim->setAction(STAND); - if (skill) + if (data) { if (damage > 0) - sound.playSfx(skill->data->soundHit, mX, mY); + sound.playSfx(data->soundHit, mX, mY); else - sound.playSfx(skill->data->soundMiss, mX, mY); + sound.playSfx(data->soundMiss, mX, mY); } else { diff --git a/src/being.h b/src/being.h index 8005881ca..c8abf988f 100644 --- a/src/being.h +++ b/src/being.h @@ -277,7 +277,7 @@ class Being : public ActorSprite, public ConfigListener const int attackId = 1); virtual void handleSkill(Being *const victim, const int damage, - const int skillId); + const int skillId, const int skillLevel); const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED { return mEquippedWeapon; } diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 992877671..ee2834a35 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -727,6 +727,14 @@ SkillData *SkillInfo::getData(const int l) return (*it).second; } +SkillData *SkillInfo::getData1(const int l) +{ + SkillDataMapIter it = dataMap.find(l); + if (it == dataMap.end()) + return dataMap[0]; + return (*it).second; +} + SkillData::SkillData() : icon(nullptr) { diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h index 3cfff0c84..7ca8b942a 100644 --- a/src/gui/skilldialog.h +++ b/src/gui/skilldialog.h @@ -92,6 +92,8 @@ struct SkillInfo final SkillData *getData(const int level); + SkillData *getData1(const int level); + void addData(const int level, SkillData *const data); }; diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index bb7b7bc67..5df1ce823 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -460,7 +460,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) msg.readInt32(); // src speed msg.readInt32(); // dst speed param1 = msg.readInt32(); // Damage - msg.readInt16(); // Skill level + const int level = msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) if (dstBeing) @@ -474,7 +474,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) // if (srcSpeed) // srcBeing->setAttackDelay(srcSpeed); // srcBeing->handleAttack(dstBeing, param1, Being::HIT); - srcBeing->handleSkill(dstBeing, param1, id); + srcBeing->handleSkill(dstBeing, param1, id, level); } } -- cgit v1.2.3-60-g2f50