/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef VIDEO_H
#define VIDEO_H
#include "graphics.h"
#include
#include
static constexpr int defaultScreenWidth = 1280;
static constexpr int defaultScreenHeight = 720;
enum class WindowMode
{
Windowed = 0,
WindowedFullscreen = 1,
Fullscreen = 2,
};
struct DisplayMode
{
int width = 0;
int height = 0;
};
struct VideoSettings
{
WindowMode windowMode = WindowMode::Windowed;
int width = defaultScreenWidth;
int height = defaultScreenHeight;
int display = 0;
int userScale = 0;
bool vsync = true;
bool openGL = false;
int scale() const;
int autoScale() const;
int maxScale() const;
bool operator==(const VideoSettings &other) const
{
return width == other.width &&
height == other.height &&
windowMode == other.windowMode &&
display == other.display &&
userScale == other.userScale &&
vsync == other.vsync &&
openGL == other.openGL;
}
};
class Video
{
public:
Video() = default;
~Video();
const VideoSettings &settings() const { return mSettings; }
SDL_Window *window() const { return mWindow; }
Graphics *graphics() const { return mGraphics.get(); }
/**
* Try to create a window with the given settings.
*/
Graphics *initialize(const VideoSettings &settings);
/**
* Try to apply the given video settings.
*/
bool apply(const VideoSettings &settings);
/**
* Handle a change in window size, possibly adjusting the scale.
*/
void windowSizeChanged(int width, int height);
const DisplayMode &desktopDisplayMode() const
{
return mDesktopDisplayMode;
}
const std::vector &displayModes() const
{
return mDisplayModes;
}
private:
bool initDisplayModes();
VideoSettings mSettings;
DisplayMode mDesktopDisplayMode;
std::vector mDisplayModes;
std::unique_ptr mGraphics;
SDL_Window *mWindow = nullptr;
};
#endif // VIDEO_H