/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef VIDEO_H #define VIDEO_H #include "graphics.h" #include #include static constexpr int defaultScreenWidth = 1280; static constexpr int defaultScreenHeight = 720; enum class WindowMode { Windowed = 0, WindowedFullscreen = 1, Fullscreen = 2, }; struct DisplayMode { int width = 0; int height = 0; }; struct VideoSettings { WindowMode windowMode = WindowMode::Windowed; int width = defaultScreenWidth; int height = defaultScreenHeight; int display = 0; int userScale = 0; bool vsync = true; bool openGL = false; int scale() const; int autoScale() const; int maxScale() const; bool operator==(const VideoSettings &other) const { return width == other.width && height == other.height && windowMode == other.windowMode && display == other.display && userScale == other.userScale && vsync == other.vsync && openGL == other.openGL; } }; class Video { public: Video() = default; ~Video(); const VideoSettings &settings() const { return mSettings; } SDL_Window *window() const { return mWindow; } Graphics *graphics() const { return mGraphics.get(); } /** * Try to create a window with the given settings. */ Graphics *initialize(const VideoSettings &settings); /** * Try to apply the given video settings. */ bool apply(const VideoSettings &settings); /** * Handle a change in window size, possibly adjusting the scale. */ void windowSizeChanged(int width, int height); const DisplayMode &desktopDisplayMode() const { return mDesktopDisplayMode; } const std::vector &displayModes() const { return mDisplayModes; } private: bool initDisplayModes(); VideoSettings mSettings; DisplayMode mDesktopDisplayMode; std::vector mDisplayModes; std::unique_ptr mGraphics; SDL_Window *mWindow = nullptr; }; #endif // VIDEO_H