/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef VARIABLEDATA_H #define VARIABLEDATA_H #include class ActorSprite; class Item; class VariableData { public: enum DataType { DATA_NONE, DATA_INT, DATA_STRING, DATA_FLOAT, DATA_BOOL, DATA_ITEM, DATA_ACTOR }; virtual ~VariableData() = default; virtual int getType() const = 0; }; class IntData : public VariableData { public: IntData(int value) { mData = value; } int getData() const { return mData; } int getType() const override { return DATA_INT; } private: int mData; }; class StringData : public VariableData { public: StringData(const std::string &value) { mData = value; } const std::string &getData() const { return mData; } int getType() const override { return DATA_STRING; } private: std::string mData; }; class FloatData : public VariableData { public: FloatData(double value) { mData = value; } double getData() const { return mData; } int getType() const override { return DATA_FLOAT; } private: double mData; }; class BoolData : public VariableData { public: BoolData(bool value) { mData = value; } bool getData() const { return mData; } int getType() const override { return DATA_BOOL; } private: bool mData; }; class ItemData : public VariableData { public: ItemData(Item *value) { mData = value; } Item *getData() const { return mData; } int getType() const override { return DATA_ITEM; } private: Item *mData; }; class ActorData : public VariableData { public: ActorData(ActorSprite *value) { mData = value; } ActorSprite *getData() const { return mData; } int getType() const override { return DATA_ACTOR; } private: ActorSprite *mData; }; #endif