/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UTILS_MATHUTILS_H #define UTILS_MATHUTILS_H /* A very fast function to calculate the approximate inverse square root of a * floating point value and a helper function that uses it for getting the * normal squareroot. For an explanation of the inverse squareroot function * read: * http://www.math.purdue.edu/~clomont/Math/Papers/2003/InvSqrt.pdf * * Unfortunately the original creator of this function seems to be unknown. */ inline float fastInvSqrt(float x) { union { int i; float x; } tmp; float xhalf = 0.5f * x; tmp.x = x; tmp.i = 0x5f375a86 - (tmp.i >> 1); x = tmp.x; x = x * (1.5f - xhalf * x * x); return x; } inline float fastSqrt(float x) { return 1.0f / fastInvSqrt(x); } inline float weightedAverage(float n1, float n2, float w) { if (w < 0.0f) return n1; if (w > 1.0f) return n2; return w * n2 + (1.0f - w) * n1; } #endif // UTILS_MATHUTILS_H