/* * Support for non-overlapping floating text * Copyright (C) 2008 Douglas Boffey * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "textmanager.h" #include "text.h" #include TextManager *textManager = nullptr; TextManager::TextManager() { } void TextManager::addText(Text *text) { place(text, nullptr, text->mX, text->mY, text->mHeight); mTextList.push_back(text); } void TextManager::moveText(Text *text, int x, int y) { text->mX = x; text->mY = y; place(text, text, text->mX, text->mY, text->mHeight); } void TextManager::removeText(const Text *text) { for (auto ptr = mTextList.begin(), pEnd = mTextList.end(); ptr != pEnd; ++ptr) { if (*ptr == text) { mTextList.erase(ptr); return; } } } TextManager::~TextManager() = default; void TextManager::draw(gcn::Graphics *graphics, int xOff, int yOff) { for (auto text : mTextList) { text->draw(graphics, xOff, yOff); } } void TextManager::place(const Text *textObj, const Text *omit, int &x, int &y, int h) { int xLeft = textObj->mX; int xRight = xLeft + textObj->mWidth - 1; const int TEST = 100; // Number of lines to test for text bool occupied[TEST]; // is some other text obscuring this line? std::memset(&occupied, 0, sizeof(occupied)); // set all to false int wantedTop = (TEST - h) / 2; // Entry in occupied at top of text int occupiedTop = y - wantedTop; // Line in map representing to of occupied for (auto text : mTextList) { if (text != omit && text->mX <= xRight && text->mX + text->mWidth > xLeft) { int from = text->mY - occupiedTop; int to = from + text->mHeight - 1; if (to < 0 || from >= TEST) // out of range considered continue; if (from < 0) from = 0; if (to >= TEST) to = TEST - 1; for (int i = from; i <= to; ++i) occupied[i] = true; } } bool ok = true; for (int i = wantedTop; i < wantedTop + h; ++i) { ok = ok && !occupied[i]; } if (ok) return; // Have to move it up or down, so find nearest spaces either side int consec = 0; int upSlot = -1; // means not found for (int seek = wantedTop + h - 2; seek >= 0; --seek) { if (occupied[seek]) { consec = 0; } else { if (++consec == h) { upSlot = seek; break; } } } int downSlot = -1; consec = 0; for (int seek = wantedTop + 1; seek < TEST; ++seek) { if (occupied[seek]) { consec = 0; } else { if (++consec == h) { downSlot = seek - h + 1; break; } } } if (upSlot == -1 && downSlot == -1) // no good solution, so leave as is { return; } if (upSlot == -1) // must go down { y += downSlot - wantedTop; return; } if (downSlot == -1) // must go up { y -= wantedTop - upSlot; return; } if (wantedTop - upSlot > downSlot - wantedTop) // down is better { y += downSlot - wantedTop; } else { y -= wantedTop - upSlot; } }