/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "monsterinfo.h" #include "../utils/dtor.h" MonsterInfo::MonsterInfo(): mSprite("error.xml") { } MonsterInfo::~MonsterInfo() { // kill vectors in mSoundEffects for_each (mSounds.begin(), mSounds.end(), make_dtor(mSounds)); mSounds.clear(); } void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename) { if (mSounds.find(event) == mSounds.end()) { mSounds[event] = new std::vector; } mSounds[event]->push_back("sfx/" + filename); } const std::string & MonsterInfo::getSound(MonsterSoundEvent event) const { static std::string nothing(""); std::map* >::const_iterator i; i = mSounds.find(event); if (i == mSounds.end()) { return nothing; } else { return i->second->at(rand()%i->second->size()); } } const std::string & MonsterInfo::getAttackParticleEffect(int attackType) const { static std::string nothing(""); std::map::const_iterator i; i = mMonsterAttacks.find(attackType); if (i == mMonsterAttacks.end()) { return nothing; } else { return (*i).second->particleEffect; } } SpriteAction MonsterInfo::getAttackAction(int attackType) const { std::map::const_iterator i; i = mMonsterAttacks.find(attackType); if (i == mMonsterAttacks.end()) { return ACTION_ATTACK; } else { return (*i).second->action; } } void MonsterInfo::addMonsterAttack (int id, const std::string &particleEffect, SpriteAction action) { MonsterAttack* a = new MonsterAttack; a->particleEffect = particleEffect; a->action = action; mMonsterAttacks[id] = a; }