/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_IMAGE_H #define _TMW_IMAGE_H #include "resource.h" //#include #include /** * A clipped version of a larger image. */ class SubImage; /** * Defines a class for loading and storing images. */ class Image : public Resource { public: /** * Constructor. */ Image(BITMAP *image); /** * Destructor. */ virtual ~Image(); /** * Loads an image. * @param filePath The path to the image file to load. * @return true if the image was loaded * false otherwise. */ static Image *load(const std::string &filePath); /** * Frees the resources created by SDL. */ void unload(); /** * Returns the width of the image. */ int getWidth(); /** * Returns the height of the image. */ int getHeight(); /** * Creates a new image with the desired clipping rectangle. * @return NULL if creation failed and a valid * object otherwise. */ Image* createSubImage(int x, int y, int width, int height); /** * Blits the internal image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ bool draw(BITMAP *screen, int x, int y); /** * Does a pattern fill on the given area. */ void drawPattern(BITMAP *screen, int x, int y, int w, int h); protected: //SDL_Rect screenRect; //SDL_Surface *image; BITMAP *image; }; /** * A clipped version of a larger image. */ class SubImage : public Image { public: /** * Constructor. */ //SubImage(SDL_Surface *timage, int x, int y, int width, int height); SubImage(Image *parent, BITMAP *image, int x, int y, int width, int height); /** * Destructor. */ ~SubImage(); /** * Redefines unload to not do anything. */ void unload(); /** * Draws the clipped image onto the screen. * @return true if drawing was succesful * false otherwise. */ bool draw(BITMAP *screen, int x, int y); private: Image *parent; //BITMAP *image; //SDL_Rect clipRect; //SDL_Rect screenRect; //SDL_Surface *image; //SDL_Surface *screen; //unsigned int referenceCount; }; #endif