/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/image.h" #include "resources/dye.h" #include "resources/resourcemanager.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif #include "log.h" #include "configuration.h" #include #include #ifdef USE_OPENGL bool Image::mUseOpenGL = false; int Image::mTextureType = 0; int Image::mTextureSize = 0; #endif bool Image::mEnableAlphaCache = false; // The low CPU mode is disabled per default bool Image::mDisableTransparency = false; Image::Image(SDL_Surface *image, bool hasAlphaChannel, Uint8 *alphaChannel): mAlpha(1.0f), mSDLSurface(image), mAlphaChannel(alphaChannel), mHasAlphaChannel(hasAlphaChannel) { #ifdef USE_OPENGL mGLImage = 0; #endif mUseAlphaCache = Image::mEnableAlphaCache; mBounds.x = 0; mBounds.y = 0; mLoaded = false; if (mSDLSurface) { mBounds.w = mSDLSurface->w; mBounds.h = mSDLSurface->h; mLoaded = true; } else logger->log( "Image::Image(SDL_Surface*): Couldn't load invalid Surface!"); } #ifdef USE_OPENGL Image::Image(GLuint glimage, int width, int height, int texWidth, int texHeight): mAlpha(1.0f), mSDLSurface(0), mAlphaChannel(0), mHasAlphaChannel(true), mUseAlphaCache(false), mGLImage(glimage), mTexWidth(texWidth), mTexHeight(texHeight) { mBounds.x = 0; mBounds.y = 0; mBounds.w = width; mBounds.h = height; if (mGLImage) mLoaded = true; else { logger->log( "Image::Image(GLuint*, ...): Couldn't load invalid Surface!"); mLoaded = false; } } #endif Image::~Image() { unload(); } Resource *Image::load(SDL_RWops *rw) { SDL_Surface *tmpImage = IMG_Load_RW(rw, 1); if (!tmpImage) { logger->log("Error, image load failed: %s", IMG_GetError()); return NULL; } Image *image = load(tmpImage); SDL_FreeSurface(tmpImage); return image; } Resource *Image::load(SDL_RWops *rw, Dye const &dye) { SDL_Surface *tmpImage = IMG_Load_RW(rw, 1); if (!tmpImage) { logger->log("Error, image load failed: %s", IMG_GetError()); return NULL; } SDL_PixelFormat rgba; rgba.palette = NULL; rgba.BitsPerPixel = 32; rgba.BytesPerPixel = 4; rgba.Rmask = 0xFF000000; rgba.Rloss = 0; rgba.Rshift = 24; rgba.Gmask = 0x00FF0000; rgba.Gloss = 0; rgba.Gshift = 16; rgba.Bmask = 0x0000FF00; rgba.Bloss = 0; rgba.Bshift = 8; rgba.Amask = 0x000000FF; rgba.Aloss = 0; rgba.Ashift = 0; rgba.colorkey = 0; rgba.alpha = 255; SDL_Surface *surf = SDL_ConvertSurface(tmpImage, &rgba, SDL_SWSURFACE); SDL_FreeSurface(tmpImage); Uint32 *pixels = static_cast< Uint32 * >(surf->pixels); for (Uint32 *p_end = pixels + surf->w * surf->h; pixels != p_end; ++pixels) { int alpha = *pixels & 255; if (!alpha) continue; int v[3]; v[0] = (*pixels >> 24) & 255; v[1] = (*pixels >> 16) & 255; v[2] = (*pixels >> 8 ) & 255; dye.update(v); *pixels = (v[0] << 24) | (v[1] << 16) | (v[2] << 8) | alpha; } Image *image = load(surf); SDL_FreeSurface(surf); return image; } Image *Image::load(SDL_Surface *tmpImage) { #ifdef USE_OPENGL if (mUseOpenGL) return _GLload(tmpImage); #endif return _SDLload(tmpImage); } void Image::SDLcleanCache() { ResourceManager *resman = ResourceManager::getInstance(); for (std::map::iterator i = mAlphaCache.begin(), i_end = mAlphaCache.end(); i != i_end; ++i) { if (mSDLSurface != i->second) resman->scheduleDelete(i->second); i->second = 0; } mAlphaCache.clear(); } void Image::unload() { mLoaded = false; if (mSDLSurface) { SDLcleanCache(); // Free the image surface. SDL_FreeSurface(mSDLSurface); mSDLSurface = NULL; delete[] mAlphaChannel; mAlphaChannel = NULL; } #ifdef USE_OPENGL if (mGLImage) { glDeleteTextures(1, &mGLImage); mGLImage = 0; } #endif } bool Image::useOpenGL() { #ifdef USE_OPENGL return mUseOpenGL; #else return false; #endif } bool Image::hasAlphaChannel() { if (!mLoaded) return false; #ifdef USE_OPENGL if (mUseOpenGL) return true; #endif return mHasAlphaChannel; } SDL_Surface *Image::getByAlpha(float alpha) { std::map::iterator it = mAlphaCache.find(alpha); if (it != mAlphaCache.end()) return (*it).second; return 0; } void Image::setAlpha(float alpha) { if (!useOpenGL() && mDisableTransparency) return; if (mAlpha == alpha) return; if (alpha < 0.0f || alpha > 1.0f) return; if (mSDLSurface) { if (mUseAlphaCache) { SDL_Surface *surface = getByAlpha(mAlpha); if (!surface) { if (mAlphaCache.size() > 100) SDLcleanCache(); mAlphaCache[mAlpha] = mSDLSurface; } surface = getByAlpha(alpha); if (surface) { mAlphaCache.erase(alpha); mSDLSurface = surface; mAlpha = alpha; return; } else { mSDLSurface = Image::SDLduplicateSurface(mSDLSurface); } } mAlpha = alpha; if (!hasAlphaChannel()) { // Set the alpha value this image is drawn at SDL_SetAlpha(mSDLSurface, SDL_SRCALPHA, (int) (255 * mAlpha)); } else { if (SDL_MUSTLOCK(mSDLSurface)) SDL_LockSurface(mSDLSurface); // Precompute as much as possible int maxHeight = std::min((mBounds.y + mBounds.h), mSDLSurface->h); int maxWidth = std::min((mBounds.x + mBounds.w), mSDLSurface->w); int i = 0; for (int y = mBounds.y; y < maxHeight; y++) for (int x = mBounds.x; x < maxWidth; x++) { i = y * mSDLSurface->w + x; // Only change the pixel if it was visible at load time... Uint8 sourceAlpha = mAlphaChannel[i]; if (sourceAlpha > 0) { Uint8 r, g, b, a; SDL_GetRGBA(((Uint32*) mSDLSurface->pixels)[i], mSDLSurface->format, &r, &g, &b, &a); a = (Uint8) (sourceAlpha * mAlpha); // Here is the pixel we want to set ((Uint32 *)(mSDLSurface->pixels))[i] = SDL_MapRGBA(mSDLSurface->format, r, g, b, a); } } if (SDL_MUSTLOCK(mSDLSurface)) SDL_UnlockSurface(mSDLSurface); } } else { mAlpha = alpha; } } Image* Image::SDLgetScaledImage(int width, int height) { // No scaling on incorrect new values. if (width == 0 || height == 0) return NULL; // No scaling when there is ... no different given size ... if (width == getWidth() && height == getHeight()) return NULL; Image* scaledImage = NULL; SDL_Surface* scaledSurface = NULL; if (mSDLSurface) { scaledSurface = zoomSurface(mSDLSurface, (double) width / getWidth(), (double) height / getHeight(), 1); // The load function takes care of the SDL<->OpenGL implementation // and about freeing the given SDL_surface*. if (scaledSurface) scaledImage = load(scaledSurface); } return scaledImage; } SDL_Surface* Image::SDLduplicateSurface(SDL_Surface* tmpImage) { if (!tmpImage || !tmpImage->format) return NULL; return SDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE); } Image *Image::_SDLload(SDL_Surface *tmpImage) { if (!tmpImage) return NULL; bool hasAlpha = false; // The alpha channel to be filled with alpha values Uint8 *alphaChannel = new Uint8[tmpImage->w * tmpImage->h]; if (tmpImage->format->BitsPerPixel == 32) { // Figure out whether the image uses its alpha layer for (int i = 0; i < tmpImage->w * tmpImage->h; ++i) { Uint8 r, g, b, a; SDL_GetRGBA( ((Uint32*) tmpImage->pixels)[i], tmpImage->format, &r, &g, &b, &a); if (a != 255) hasAlpha = true; alphaChannel[i] = a; } } SDL_Surface *image; // Convert the surface to the current display format if (hasAlpha) image = SDL_DisplayFormatAlpha(tmpImage); else { image = SDL_DisplayFormat(tmpImage); // We also delete the alpha channel since // it's not used. delete[] alphaChannel; alphaChannel = NULL; } if (!image) { logger->log("Error: Image convert failed."); delete[] alphaChannel; return NULL; } return new Image(image, hasAlpha, alphaChannel); } #ifdef USE_OPENGL Image *Image::_GLload(SDL_Surface *tmpImage) { // Flush current error flag. glGetError(); int width = tmpImage->w; int height = tmpImage->h; int realWidth = powerOfTwo(width); int realHeight = powerOfTwo(height); if (realWidth < width || realHeight < height) { logger->log("Warning: image too large, cropping to %dx%d texture!", tmpImage->w, tmpImage->h); } // Make sure the alpha channel is not used, but copied to destination SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE); // Determine 32-bit masks based on byte order Uint32 rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif SDL_Surface *oldImage = tmpImage; tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight, 32, rmask, gmask, bmask, amask); if (!tmpImage) { logger->log("Error, image convert failed: out of memory"); return NULL; } SDL_BlitSurface(oldImage, NULL, tmpImage, NULL); GLuint texture; glGenTextures(1, &texture); OpenGLGraphics::bindTexture(mTextureType, texture); if (SDL_MUSTLOCK(tmpImage)) SDL_LockSurface(tmpImage); glTexImage2D( mTextureType, 0, 4, tmpImage->w, tmpImage->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (SDL_MUSTLOCK(tmpImage)) SDL_UnlockSurface(tmpImage); SDL_FreeSurface(tmpImage); GLenum error = glGetError(); if (error) { std::string errmsg = "Unknown error"; switch (error) { case GL_INVALID_ENUM: errmsg = "GL_INVALID_ENUM"; break; case GL_INVALID_VALUE: errmsg = "GL_INVALID_VALUE"; break; case GL_INVALID_OPERATION: errmsg = "GL_INVALID_OPERATION"; break; case GL_STACK_OVERFLOW: errmsg = "GL_STACK_OVERFLOW"; break; case GL_STACK_UNDERFLOW: errmsg = "GL_STACK_UNDERFLOW"; break; case GL_OUT_OF_MEMORY: errmsg = "GL_OUT_OF_MEMORY"; break; } logger->log("Error: Image GL import failed: %s", errmsg.c_str()); return NULL; } return new Image(texture, width, height, realWidth, realHeight); } void Image::setLoadAsOpenGL(bool useOpenGL) { Image::mUseOpenGL = useOpenGL; } int Image::powerOfTwo(int input) { int value; if (mTextureType == GL_TEXTURE_2D) { value = 1; while (value < input && value < mTextureSize) { value <<= 1; } } else { value = input; } return value >= mTextureSize ? mTextureSize : value; } #endif Image *Image::getSubImage(int x, int y, int width, int height) { // Create a new clipped sub-image #ifdef USE_OPENGL if (mUseOpenGL) return new SubImage(this, mGLImage, x, y, width, height, mTexWidth, mTexHeight); #endif return new SubImage(this, mSDLSurface, x, y, width, height); } void Image::SDLterminateAlphaCache() { SDLcleanCache(); mUseAlphaCache = false; } //============================================================================ // SubImage Class //============================================================================ SubImage::SubImage(Image *parent, SDL_Surface *image, int x, int y, int width, int height): Image(image), mParent(parent) { if (mParent) { mParent->incRef(); mParent->SDLterminateAlphaCache(); mHasAlphaChannel = mParent->hasAlphaChannel(); mAlphaChannel = mParent->SDLgetAlphaChannel(); } else { mHasAlphaChannel = false; mAlphaChannel = 0; } // Set up the rectangle. mBounds.x = x; mBounds.y = y; mBounds.w = width; mBounds.h = height; mUseAlphaCache = false; } #ifdef USE_OPENGL SubImage::SubImage(Image *parent, GLuint image, int x, int y, int width, int height, int texWidth, int texHeight): Image(image, width, height, texWidth, texHeight), mParent(parent) { mParent->incRef(); // Set up the rectangle. mBounds.x = x; mBounds.y = y; mBounds.w = width; mBounds.h = height; } #endif SubImage::~SubImage() { // Avoid destruction of the image mSDLSurface = 0; // Avoid possible destruction of its alpha channel mAlphaChannel = 0; #ifdef USE_OPENGL mGLImage = 0; #endif mParent->decRef(); } Image *SubImage::getSubImage(int x, int y, int w, int h) { return mParent->getSubImage(mBounds.x + x, mBounds.y + y, w, h); }