/*
* The Mana Client
* Copyright (C) 2010-2013 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RESOURCES_ATTRIBUTES_H
#define RESOURCES_ATTRIBUTES_H
#include
#include
#include "utils/xml.h"
namespace Attributes
{
void init();
void readAttributeNode(xmlNodePtr node, const std::string &filename);
void readPointsNode(xmlNodePtr node, const std::string &filename);
void checkStatus();
void unload();
void informItemDB();
void informStatusWindow();
/**
* Returns the list of base attribute labels.
*/
std::vector& getLabels();
/**
* Give back the corresponding playerinfo Id from the attribute id
* defined in the xml file.
*/
int getPlayerInfoIdFromAttrId(int attrId);
/**
* Give the attribute points given to a character
* at its creation.
*/
unsigned int getCreationPoints();
/**
* Give the minimum attribute point possible
* at character's creation.
*/
unsigned int getAttributeMinimum();
/**
* Give the maximum attribute point possible
* at character's creation.
*/
unsigned int getAttributeMaximum();
} // namespace Attributes
#endif // RESOURCES_ATTRIBUTES_H