/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PROPERTIES_H_ #define _TMW_PROPERTIES_H_ #include #include /** * A class holding a set of properties. */ class Properties { public: virtual ~Properties() {} /** * Get a map property. * * @return the value of the given property or an empty string when it * doesn't exist. */ const std::string& getProperty(const std::string &name) { const static std::string undefined = ""; PropertyMap::const_iterator i = mProperties.find(name); return (i != mProperties.end()) ? i->second : undefined; } /** * Returns whether a certain property is available. */ bool hasProperty(const std::string &name) { return (mProperties.find(name) != mProperties.end()); } /** * Set a map property. */ void setProperty(const std::string &name, const std::string &value) { mProperties[name] = value; } private: typedef std::map PropertyMap; PropertyMap mProperties; }; #endif