/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NPC_H #define NPC_H #include "player.h" class Graphics; class Text; class NPC : public Player { public: NPC(int id, int job, Map *map); void setName(const std::string &name); virtual Type getType() const { return Being::NPC; } void talk(); void setSprite(unsigned int slot, int id, const std::string &color = ""); /** * Gets the way an NPC is blocked by other things on the map */ virtual unsigned char getWalkMask() const { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER; } static bool isTalking; /** We consider NPCs (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } protected: /** * Gets the way a monster blocks pathfinding for other objects */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character // Colors don't change for NPCs virtual void updateColors() {} }; extern int current_npc; #endif