/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npc.h" #include "animatedsprite.h" #include "graphics.h" #include "gui/gui.h" #include "net/messageout.h" #include "net/gameserver/player.h" NPC *current_npc = 0; NPC::NPC(Uint16 id, Uint16 job, Map *map): Being(id, job, map) { mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/npc.xml", job - 100); } Being::Type NPC::getType() const { return Being::NPC; } void NPC::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) { int px = mPx + offsetX; int py = mPy + offsetY; graphics->setFont(speechFont); graphics->setColor(gcn::Color(200, 200, 255)); graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER); } void NPC::talk() { Net::GameServer::Player::talkToNPC(mId, true); current_npc = this; } void NPC::nextDialog() { Net::GameServer::Player::talkToNPC(mId, false); } void NPC::dialogChoice(int choice) { Net::GameServer::Player::selectFromNPC(mId, choice); } /* * TODO Unify the buy() and sell() methods, without sacrificing readability of * the code calling the method. buy(bool buySell) would be bad... */ void NPC::buy() { // XXX Convert for new server /* MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(0); */ } void NPC::sell() { // XXX Convert for new server /* MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(mId); outMsg.writeInt8(1); */ }