/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/widgets/progressbar.h" #include "configuration.h" #include "graphics.h" #include "textrenderer.h" #include "gui/gui.h" #include "gui/palette.h" #include "gui/skin.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include ImageRect ProgressBar::mBorder; int ProgressBar::mInstances = 0; float ProgressBar::mAlpha = 1.0; ProgressBar::ProgressBar(float progress, int width, int height, const gcn::Color &color): gcn::Widget(), mSmoothProgress(true), mColor(color), mColorToGo(color), mSmoothColorChange(true) { // The progress value is directly set at load time: if (progress > 1.0f || progress < 0.0f) progress = 1.0f; mProgress = mProgressToGo = progress; setSize(width, height); if (mInstances == 0) { ResourceManager *resman = ResourceManager::getInstance(); Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png"); mBorder.grid[0] = dBorders->getSubImage(0, 0, 4, 4); mBorder.grid[1] = dBorders->getSubImage(4, 0, 3, 4); mBorder.grid[2] = dBorders->getSubImage(7, 0, 4, 4); mBorder.grid[3] = dBorders->getSubImage(0, 4, 4, 10); mBorder.grid[4] = dBorders->getSubImage(4, 4, 3, 10); mBorder.grid[5] = dBorders->getSubImage(7, 4, 4, 10); mBorder.grid[6] = dBorders->getSubImage(0, 15, 4, 4); mBorder.grid[7] = dBorders->getSubImage(4, 15, 3, 4); mBorder.grid[8] = dBorders->getSubImage(7, 15, 4, 4); for (int i = 0; i < 9; i++) { mBorder.grid[i]->setAlpha(mAlpha); } dBorders->decRef(); } mInstances++; } ProgressBar::~ProgressBar() { mInstances--; if (mInstances == 0) { for_each(mBorder.grid, mBorder.grid + 9, dtor()); } } void ProgressBar::logic() { if (mSmoothColorChange) { // Smoothly changing the color for a nicer effect. if (mColorToGo.r > mColor.r) mColor.r++; if (mColorToGo.g > mColor.g) mColor.g++; if (mColorToGo.b > mColor.b) mColor.b++; if (mColorToGo.r < mColor.r) mColor.r--; if (mColorToGo.g < mColor.g) mColor.g--; if (mColorToGo.b < mColor.b) mColor.b--; } if (mSmoothProgress) { // Smoothly showing the progressbar changes. if (mProgressToGo > mProgress) mProgress = std::min(1.0f, mProgress + 0.005f); if (mProgressToGo < mProgress) mProgress = std::max(0.0f, mProgress - 0.005f); } } void ProgressBar::updateAlpha() { float alpha = std::max(config.getValue("guialpha", 0.8), (double)SkinLoader::instance()->getMinimumOpacity()); if (mAlpha != alpha) { mAlpha = alpha; for (int i = 0; i < 9; i++) { mBorder.grid[i]->setAlpha(mAlpha); } } } void ProgressBar::draw(gcn::Graphics *graphics) { updateAlpha(); static_cast(graphics)-> drawImageRect(0, 0, getWidth(), getHeight(), mBorder); mColor.a = (int) (mAlpha * 255); // The bar if (mProgress > 0) { graphics->setColor(mColor); graphics->fillRectangle(gcn::Rectangle(4, 4, (int) (mProgress * (getWidth() - 8)), getHeight() - 8)); } // The label if (!mText.empty()) { const int textX = getWidth() / 2; const int textY = (getHeight() - boldFont->getHeight()) / 2; TextRenderer::renderText(graphics, mText, textX, textY, gcn::Graphics::CENTER, guiPalette->getColor(Palette::PROGRESS_BAR), gui->getFont(), true, false); } } void ProgressBar::setProgress(float progress) { const float p = std::min(1.0f, std::max(0.0f, progress)); mProgressToGo = p; if (!mSmoothProgress) mProgress = p; } void ProgressBar::setColor(const gcn::Color &color) { mColorToGo = color; if (!mSmoothColorChange) mColor = color; }