/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "button.h" #include "inventorywindow.h" #include "item_amount.h" #include "itemcontainer.h" #include "label.h" #include "progressbar.h" #include "scrollarea.h" #include "storagewindow.h" #include "viewport.h" #include "widgets/layout.h" #include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../units.h" #include "../net/net.h" #include "../net/ea/inventoryhandler.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" StorageWindow::StorageWindow(int invSize): Window(_("Storage")), mMaxSlots(invSize), mItemDesc(false) { setWindowName("Storage"); setResizable(true); setCloseButton(true); // If you adjust these defaults, don't forget to adjust the trade window's. setDefaultSize(375, 300, ImageRect::CENTER); mStoreButton = new Button(_("Store"), "store", this); mRetrieveButton = new Button(_("Retrieve"), "retrieve", this); mItems = new ItemContainer(player_node->getStorage(), 10, 5); mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mUsedSlots = player_node->getStorage()->getNumberOfSlotsUsed(); mSlotsLabel = new Label(_("Slots: ")); mSlotsBar = new ProgressBar(1.0f, 100, 20, 225, 200, 25); setMinHeight(130); setMinWidth(mSlotsLabel->getWidth()); place(0, 0, mSlotsLabel).setPadding(3); place(1, 0, mSlotsBar, 3); place(0, 1, mInvenScroll, 4, 4); place(2, 5, mStoreButton); place(3, 5, mRetrieveButton); Layout &layout = getLayout(); layout.setRowHeight(0, mStoreButton->getHeight()); loadWindowState(); } StorageWindow::~StorageWindow() { delete mItems; } void StorageWindow::logic() { if (!isVisible()) return; Window::logic(); const int usedSlots = player_node->getInventory()->getNumberOfSlotsUsed(); if (mUsedSlots != usedSlots) { mUsedSlots = usedSlots; mSlotsBar->setProgress((float) mUsedSlots / mMaxSlots); mSlotsBar->setText(strprintf("%d/%d", mUsedSlots, mMaxSlots)); } } void StorageWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "store") { if (!inventoryWindow->isVisible()) return; Item *item = inventoryWindow->getSelectedItem(); if (!item) return; if (item->getQuantity() == 1) { addStore(item, 1); } else { // Choose amount of items to trade new ItemAmountWindow(ItemAmountWindow::StoreAdd, this, item); } } else if (event.getId() == "retrieve") { Item *item = mItems->getSelectedItem(); if (!item) return; if (item->getQuantity() == 1) { removeStore(item, 1); } else { // Choose amount of items to trade new ItemAmountWindow(ItemAmountWindow::StoreRemove, this, item); } } } void StorageWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); if (event.getButton() == gcn::MouseEvent::RIGHT) { Item *item = mItems->getSelectedItem(); if (!item) { mRetrieveButton->setEnabled(false); return; } mRetrieveButton->setEnabled(true); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = event.getX() + getX(); const int my = event.getY() + getY(); viewport->showPopup(mx, my, item); } } Item* StorageWindow::getSelectedItem() const { return mItems->getSelectedItem(); } void StorageWindow::addStore(Item *item, int amount) { // Net::getInvyHandler()->moveItem(Net::InvyHandler::INVENTORY, invyHandler->moveItem(Net::InvyHandler::INVENTORY, item->getInvIndex(), amount, Net::InvyHandler::STORAGE); } void StorageWindow::removeStore(Item *item, int amount) { // Net::getInvyHandler()->moveItem(Net::InvyHandler::STORAGE, invyHandler->moveItem(Net::InvyHandler::STORAGE, item->getInvIndex(), amount, Net::InvyHandler::INVENTORY); } void StorageWindow::close() { // Net::getInvyHandler()->closeStorage(); invyHandler->closeStorage(); }