/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #ifdef WIN32 #pragma warning (disable:4312) #endif #ifndef _SKILL_H #define _SKILL_H #include #include "../main.h" //DIALOG skill_dialog[]; extern int n_skills; struct SKILL { short id, lv, sp; SKILL *next; }; void update_skill_dialog(); void add_skill(short id, short lv, short sp); char *skill_list(int index, int *list_size); int get_skill_id(int index); SKILL *is_skill(int id); void increaseStatus(void *dp3, int d1); #endif