/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/setup_video.h"
#include "client.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "gui/widgets/dropdown.h"
#include "localplayer.h"
#include "particle.h"
#include "gui/okdialog.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/spacer.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include
#include
#include
#include
#include
/**
* A list model for a given list of strings.
*
* \ingroup Interface
*/
class StringListModel : public gcn::ListModel
{
public:
StringListModel(std::vector strings)
: mStrings(std::move(strings))
{}
int getNumberOfElements() override
{
return mStrings.size();
}
std::string getElementAt(int i) override
{
return mStrings[i];
}
private:
const std::vector mStrings;
};
/**
* The list model for mode list.
*
* \ingroup Interface
*/
class ResolutionListModel : public gcn::ListModel
{
public:
ResolutionListModel()
{
mDisplayModes = Client::getVideo().displayModes();
// Add a dummy mode for "current window size"
mDisplayModes.insert(mDisplayModes.begin(), DisplayMode());
}
int getNumberOfElements() override
{
return mDisplayModes.size();
}
std::string getElementAt(int i) override
{
if (i == 0)
return _("Custom");
const auto &mode = getModeAt(i);
auto result = toString(mode.width) + "x" + toString(mode.height);
// Append the aspect ratio
const int gcd = std::gcd(mode.width, mode.height);
int aspectWidth = mode.width / gcd;
int aspectHeight = mode.height / gcd;
if (aspectWidth == 8 && aspectHeight == 5)
{
aspectWidth = 16;
aspectHeight = 10;
}
if (aspectWidth == 7 && aspectHeight == 3)
{
aspectWidth = 21;
aspectHeight = 9;
}
if (aspectWidth <= 32)
result += " (" + toString(aspectWidth) + ":" + toString(aspectHeight) + ")";
return result;
}
const DisplayMode &getModeAt(int i) const
{
return mDisplayModes.at(i);
}
/**
* Returns the index corresponding to the given video resolution
* or 0 ("Custom") if not found.
*/
int getIndexOf(int width, int height) const
{
for (unsigned i = 1; i < mDisplayModes.size(); i++) {
const auto &mode = mDisplayModes[i];
if (mode.width == width && mode.height == height)
return i;
}
return 0;
}
private:
std::vector mDisplayModes;
};
static const char *overlayDetailToString(int detail)
{
if (detail == -1)
detail = config.getIntValue("OverlayDetail");
switch (detail)
{
case 0: return _("off");
case 1: return _("low");
case 2: return _("high");
}
return "";
}
static const char *particleDetailToString(int detail)
{
if (detail == -1)
detail = 3 - config.getIntValue("particleEmitterSkip");
switch (detail)
{
case 0: return _("low");
case 1: return _("medium");
case 2: return _("high");
case 3: return _("max");
}
return "";
}
Setup_Video::Setup_Video():
mVideoSettings(Client::getVideo().settings()),
mCustomCursorEnabled(config.getBoolValue("customcursor")),
mParticleEffectsEnabled(config.getBoolValue("particleeffects")),
mFps(config.getIntValue("fpslimit")),
mSDLTransparencyDisabled(config.getBoolValue("disableTransparency")),
mWindowModeListModel(new StringListModel({ _("Windowed"), _("Windowed Fullscreen"), _("Fullscreen") })),
mResolutionListModel(new ResolutionListModel),
mWindowModeDropDown(new DropDown(mWindowModeListModel.get())),
mResolutionDropDown(new DropDown(mResolutionListModel.get())),
mVSyncCheckBox(new CheckBox(_("VSync"), mVideoSettings.vsync)),
mOpenGLCheckBox(new CheckBox(_("OpenGL (Legacy)"), mVideoSettings.openGL)),
mCustomCursorCheckBox(new CheckBox(_("Custom cursor"), mCustomCursorEnabled)),
mParticleEffectsCheckBox(new CheckBox(_("Particle effects"), mParticleEffectsEnabled)),
mFpsCheckBox(new CheckBox(_("FPS limit:"))),
mFpsSlider(new Slider(10, 120)),
mFpsLabel(new Label),
mOverlayDetail(config.getIntValue("OverlayDetail")),
mOverlayDetailSlider(new Slider(0, 2)),
mOverlayDetailField(new Label),
mParticleDetail(3 - config.getIntValue("particleEmitterSkip")),
mParticleDetailSlider(new Slider(0, 3)),
mParticleDetailField(new Label),
mDisableSDLTransparencyCheckBox(
new CheckBox(_("Disable transparency (Low CPU mode)"),
mSDLTransparencyDisabled))
{
setName(_("Video"));
overlayDetailLabel = new Label(_("Ambient FX:"));
particleDetailLabel = new Label(_("Particle detail:"));
#ifndef USE_OPENGL
mOpenGLCheckBox->setEnabled(false);
#endif
mFpsLabel->setCaption(mFps > 0 ? toString(mFps) : _("None"));
mFpsLabel->setWidth(60);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
mFpsCheckBox->setSelected(mFps > 0);
overlayDetailLabel->setAlignment(Graphics::RIGHT);
particleDetailLabel->setAlignment(Graphics::RIGHT);
// If the openGL Mode is enabled, disabling the transaprency
// is irrelevant.
mDisableSDLTransparencyCheckBox->setEnabled(!mVideoSettings.openGL);
// Pre-select the current video mode.
mWindowModeDropDown->setSelected(static_cast(mVideoSettings.windowMode));
mResolutionDropDown->setSelected(mResolutionListModel->getIndexOf(mVideoSettings.width,
mVideoSettings.height));
mResolutionDropDown->setEnabled(mVideoSettings.windowMode != WindowMode::WindowedFullscreen);
// Set actions
mWindowModeDropDown->setActionEventId("windowmode");
mCustomCursorCheckBox->setActionEventId("customcursor");
mParticleEffectsCheckBox->setActionEventId("particleeffects");
mDisableSDLTransparencyCheckBox->setActionEventId("disableTransparency");
mFpsCheckBox->setActionEventId("fpslimitcheckbox");
mFpsSlider->setActionEventId("fpslimitslider");
mOverlayDetailSlider->setActionEventId("overlaydetailslider");
mOverlayDetailField->setActionEventId("overlaydetailfield");
mOpenGLCheckBox->setActionEventId("opengl");
mParticleDetailSlider->setActionEventId("particledetailslider");
mParticleDetailField->setActionEventId("particledetailfield");
// Set listeners
mWindowModeDropDown->addActionListener(this);
mCustomCursorCheckBox->addActionListener(this);
mOpenGLCheckBox->addActionListener(this);
mParticleEffectsCheckBox->addActionListener(this);
mDisableSDLTransparencyCheckBox->addActionListener(this);
mFpsCheckBox->addActionListener(this);
mFpsSlider->addActionListener(this);
mOverlayDetailSlider->addActionListener(this);
mOverlayDetailField->addKeyListener(this);
mParticleDetailSlider->addActionListener(this);
mParticleDetailField->addKeyListener(this);
mOverlayDetailField->setCaption(overlayDetailToString(mOverlayDetail));
mOverlayDetailSlider->setValue(mOverlayDetail);
mParticleDetailField->setCaption(particleDetailToString(mParticleDetail));
mParticleDetailSlider->setValue(mParticleDetail);
// Do the layout
ContainerPlacer place = getPlacer(0, 0);
place.getCell().setHAlign(LayoutCell::FILL);
place(0, 0, new Label(_("Window mode:")));
place(1, 0, mWindowModeDropDown, 2);
place(0, 1, new Label(_("Resolution:")));
place(1, 1, mResolutionDropDown, 2);
place(0, 2, mVSyncCheckBox, 4);
place(0, 3, mOpenGLCheckBox, 4);
place = getPlacer(0, 1);
place.getCell().setHAlign(LayoutCell::FILL);
place(0, 0, new Spacer(), 4);
place(0, 1, mCustomCursorCheckBox, 4);
place(0, 2, mDisableSDLTransparencyCheckBox, 4);
place(0, 3, mFpsCheckBox);
place(1, 3, mFpsSlider, 2);
place(3, 3, mFpsLabel);
place(0, 4, mParticleEffectsCheckBox, 4);
place(0, 5, particleDetailLabel);
place(1, 5, mParticleDetailSlider, 2);
place(3, 5, mParticleDetailField);
place(0, 6, overlayDetailLabel);
place(1, 6, mOverlayDetailSlider, 2);
place(3, 6, mOverlayDetailField);
}
Setup_Video::~Setup_Video() = default;
void Setup_Video::apply()
{
// Video mode changes
auto &video = Client::getVideo();
auto videoSettings = video.settings();
if (mResolutionDropDown->getSelected() > 0)
{
const auto &mode = mResolutionListModel->getModeAt(mResolutionDropDown->getSelected());
videoSettings.width = mode.width;
videoSettings.height = mode.height;
}
videoSettings.windowMode = static_cast(mWindowModeDropDown->getSelected());
videoSettings.vsync = mVSyncCheckBox->isSelected();
if (video.apply(videoSettings))
{
config.setValue("windowmode", static_cast(videoSettings.windowMode));
config.setValue("vsync", videoSettings.vsync);
config.setValue("screenwidth", videoSettings.width);
config.setValue("screenheight", videoSettings.height);
}
else
{
new OkDialog(_("Error"), _("Failed to change video mode."));
}
// OpenGL change
if (mOpenGLCheckBox->isSelected() != mVideoSettings.openGL)
{
config.setValue("opengl", mOpenGLCheckBox->isSelected());
// OpenGL can currently only be changed by restarting, notify user.
if (mOpenGLCheckBox->isSelected())
{
new OkDialog(_("Changing to OpenGL"),
_("Applying change to OpenGL requires restart.\n\n"
"In case OpenGL messes up your game graphics, "
"restart the game with the command line option "
"\"--no-opengl\"."));
}
else
{
new OkDialog(_("Deactivating OpenGL"),
_("Applying change to OpenGL requires restart."));
}
}
// If LowCPU is enabled from a disabled state we warn the user
else if (mDisableSDLTransparencyCheckBox->isSelected())
{
if (config.getValue("disableTransparency", true) == false)
{
new OkDialog(_("Transparency disabled"),
_("You must restart to apply changes."));
}
}
else
{
if (config.getValue("disableTransparency", true) == true)
{
new OkDialog(_("Transparency enabled"),
_("You must restart to apply changes."));
}
}
config.setValue("disableTransparency",
mDisableSDLTransparencyCheckBox->isSelected());
mFps = mFpsCheckBox->isSelected() ? (int) mFpsSlider->getValue() : 0;
mFpsSlider->setEnabled(mFps > 0);
// FPS change
config.setValue("fpslimit", mFps);
// We sync old and new values at apply time
mVideoSettings.windowMode = static_cast(config.getIntValue("windowmode"));
mVideoSettings.vsync = config.getBoolValue("vsync");
mVideoSettings.openGL = config.getBoolValue("opengl");
mCustomCursorEnabled = config.getBoolValue("customcursor");
mParticleEffectsEnabled = config.getBoolValue("particleeffects");
mOverlayDetail = config.getIntValue("OverlayDetail");
mSDLTransparencyDisabled = config.getBoolValue("disableTransparency");
}
void Setup_Video::cancel()
{
// Set back to the current video mode.
mResolutionDropDown->setSelected(mResolutionListModel->getIndexOf(mVideoSettings.width,
mVideoSettings.height));
mVSyncCheckBox->setSelected(mVideoSettings.vsync);
mOpenGLCheckBox->setSelected(mVideoSettings.openGL);
mCustomCursorCheckBox->setSelected(mCustomCursorEnabled);
mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled);
mFpsCheckBox->setSelected(mFps > 0);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
mOverlayDetailSlider->setValue(mOverlayDetail);
mParticleDetailSlider->setValue(mParticleDetail);
std::string text = mFpsCheckBox->isSelected() ? toString(mFps) : _("None");
mFpsLabel->setCaption(text);
mDisableSDLTransparencyCheckBox->setSelected(mSDLTransparencyDisabled);
mDisableSDLTransparencyCheckBox->setEnabled(!mVideoSettings.openGL);
config.setValue("windowmode", static_cast(mVideoSettings.windowMode));
config.setValue("customcursor", mCustomCursorEnabled);
config.setValue("particleeffects", mParticleEffectsEnabled);
config.setValue("opengl", mVideoSettings.openGL);
config.setValue("disableTransparency", mSDLTransparencyDisabled);
}
void Setup_Video::action(const gcn::ActionEvent &event)
{
const std::string &id = event.getId();
if (id == "windowmode")
{
auto windowMode = static_cast(mWindowModeDropDown->getSelected());
// When the window mode is "windowed fullscreen" we should select the
// desktop resolution and disable the option to change it
if (windowMode == WindowMode::WindowedFullscreen)
{
const auto &desktop = Client::getVideo().desktopDisplayMode();
mResolutionDropDown->setSelected(
mResolutionListModel->getIndexOf(desktop.width, desktop.height));
mResolutionDropDown->setEnabled(false);
}
else
{
mResolutionDropDown->setEnabled(true);
}
}
else if (id == "customcursor")
{
config.setValue("customcursor", mCustomCursorCheckBox->isSelected());
}
else if (id == "particleeffects")
{
config.setValue("particleeffects",
mParticleEffectsCheckBox->isSelected());
Particle::enabled = mParticleEffectsCheckBox->isSelected();
if (Game::instance())
{
new OkDialog(_("Particle Effect Settings Changed."),
_("Changes will take effect on map change."));
}
}
else if (id == "overlaydetailslider")
{
int val = (int) mOverlayDetailSlider->getValue();
mOverlayDetailField->setCaption(overlayDetailToString(val));
config.setValue("OverlayDetail", val);
}
else if (id == "particledetailslider")
{
int val = (int) mParticleDetailSlider->getValue();
mParticleDetailField->setCaption(particleDetailToString(val));
config.setValue("particleEmitterSkip", 3 - val);
Particle::emitterSkip = 4 - val;
}
else if (id == "fpslimitcheckbox" || id == "fpslimitslider")
{
int fps = (int) mFpsSlider->getValue();
fps = fps > 0 ? fps : mFpsSlider->getScaleStart();
mFps = mFpsCheckBox->isSelected() ? fps : 0;
const std::string text = mFps > 0 ? toString(mFps) : _("None");
mFpsLabel->setCaption(text);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
}
else if (id == "opengl" || id == "disableTransparency")
{
// Disable transparency disabling when in OpenGL.
if (mOpenGLCheckBox->isSelected())
{
mDisableSDLTransparencyCheckBox->setSelected(false);
mDisableSDLTransparencyCheckBox->setEnabled(false);
}
else
{
mDisableSDLTransparencyCheckBox->setEnabled(true);
}
}
}