/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: login.cpp 2550 2006-08-20 00:56:23Z b_lindeijer $ */ #include "serverdialog.h" #include #include // TODO : Replace the dropdown by our own skinned one. #include #include #include "button.h" #include "listbox.h" #include "ok_dialog.h" #include "scrollarea.h" #include "textfield.h" #include "../configuration.h" #include "../log.h" #include "../logindata.h" #include "../main.h" #include "../utils/tostring.h" const short MAX_SERVERLIST = 5; void DropDownListener::action(const std::string &eventId, gcn::Widget *widget) { if (eventId == "ok") { // Reset the text fields and give back the server dialog. mServerNameField->setText(""); mServerNameField->setCaretPosition(0); mServerPortField->setText(""); mServerPortField->setCaretPosition(0); mServerNameField->requestFocus(); } else if (eventId == "changeSelection") { // Change the textField Values according to new selection if (currentSelectedIndex != mServersListBox->getSelected()) { Server myServer; myServer = mServersListModel->getServer(mServersListBox->getSelected()); mServerNameField->setText(myServer.serverName); mServerPortField->setText(toString(myServer.port)); currentSelectedIndex = mServersListBox->getSelected(); } } } int ServersListModel::getNumberOfElements() { return servers.size(); } std::string ServersListModel::getElementAt(int elementIndex) { std::string myServer = ""; myServer = servers.at(elementIndex).serverName; myServer += ":"; myServer += toString(servers.at(elementIndex).port); return myServer; } void ServersListModel::addFirstElement(Server server) { // Equivalent to push_front std::vector::iterator MyIterator = servers.begin(); servers.insert(MyIterator, 1, server); } void ServersListModel::addElement(Server server) { servers.push_back(server); } ServerDialog::ServerDialog(LoginData *loginData): Window("Choose your Mana World Server"), mLoginData(loginData) { gcn::Label *serverLabel = new gcn::Label("Server:"); gcn::Label *portLabel = new gcn::Label("Port:"); mServerNameField = new TextField(mLoginData->hostname); mPortField = new TextField(toString(mLoginData->port)); // Add the most used servers from config mMostUsedServersListModel = new ServersListModel(); Server currentServer; std::string currentConfig = ""; for (int i=0; i<=MAX_SERVERLIST; i++) { currentServer.serverName = ""; currentServer.port = 0; currentConfig = "MostUsedServerName" + toString(i); currentServer.serverName = config.getValue(currentConfig, ""); currentConfig = "MostUsedServerPort" + toString(i); currentServer.port = (short)atoi(config.getValue(currentConfig, "").c_str()); if (!currentServer.serverName.empty() || currentServer.port != 0) { mMostUsedServersListModel->addElement(currentServer); } } mMostUsedServersListBox = new ListBox(mMostUsedServersListModel); mMostUsedServersScrollArea = new ScrollArea(); mMostUsedServersDropDown = new gcn::DropDown(mMostUsedServersListModel, mMostUsedServersScrollArea, mMostUsedServersListBox); mDropDownListener = new DropDownListener(mServerNameField, mPortField, mMostUsedServersListModel, mMostUsedServersListBox); mOkButton = new Button("OK", "ok", this); mCancelButton = new Button("Cancel", "cancel", this); setContentSize(200, 100); serverLabel->setPosition(10, 5); portLabel->setPosition(10, 14 + serverLabel->getHeight()); mServerNameField->setPosition(60, 5); mPortField->setPosition(60, 14 + serverLabel->getHeight()); mServerNameField->setWidth(130); mPortField->setWidth(130); mMostUsedServersDropDown->setPosition(10, 10 + portLabel->getY() + portLabel->getHeight()); mMostUsedServersDropDown->setWidth(180); mCancelButton->setPosition( 200 - mCancelButton->getWidth() - 5, 100 - mCancelButton->getHeight() - 5); mOkButton->setPosition( mCancelButton->getX() - mOkButton->getWidth() - 5, 100 - mOkButton->getHeight() - 5); mServerNameField->setEventId("ok"); mPortField->setEventId("ok"); mMostUsedServersDropDown->setEventId("changeSelection"); mServerNameField->addActionListener(this); mPortField->addActionListener(this); mMostUsedServersDropDown->addActionListener(mDropDownListener); add(serverLabel); add(portLabel); add(mServerNameField); add(mPortField); add(mMostUsedServersDropDown); add(mOkButton); add(mCancelButton); setLocationRelativeTo(getParent()); if (mServerNameField->getText().empty()) { mServerNameField->requestFocus(); } else { if (mPortField->getText().empty()) { mPortField->requestFocus(); } else { mOkButton->requestFocus(); } } } ServerDialog::~ServerDialog() { delete mDropDownListener; } void ServerDialog::action(const std::string &eventId, gcn::Widget *widget) { if (eventId == "ok") { // Check login if (mServerNameField->getText().empty() || mPortField->getText().empty()) { OkDialog *dlg = new OkDialog("Error", "Enter the chosen server."); dlg->addActionListener(mDropDownListener); } else { mLoginData->hostname = mServerNameField->getText(); mLoginData->port = (short) atoi(mPortField->getText().c_str()); mOkButton->setEnabled(false); mCancelButton->setEnabled(false); // First, look if the entry is a new one. Server currentServer; bool newEntry = true; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { currentServer = mMostUsedServersListModel->getServer(i); if (currentServer.serverName == mLoginData->hostname && currentServer.port == mLoginData->port) newEntry = false; } // Then, add it to config if it's really new currentServer.serverName = mLoginData->hostname; currentServer.port = mLoginData->port; if (newEntry) mMostUsedServersListModel->addFirstElement(currentServer); // Write the entry in config std::string currentConfig = ""; for (int i = 0; i < mMostUsedServersListModel->getNumberOfElements(); i++) { currentServer = mMostUsedServersListModel->getServer(i); currentConfig = "MostUsedServerName" + toString(i); config.setValue(currentConfig, currentServer.serverName); currentConfig = "MostUsedServerPort" + toString(i); config.setValue(currentConfig, toString(currentServer.port)); } logger->log("Trying to connect to account server..."); Network::connect(Network::ACCOUNT, mLoginData->hostname, mLoginData->port); state = STATE_CONNECT_ACCOUNT; } } else if (eventId == "cancel") { state = STATE_EXIT; } }