/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "sell.h" #include #include #include "button.h" #include "shoplistbox.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" #include "../item.h" #include "../npc.h" #include "../resources/iteminfo.h" #include "../net/messageout.h" #include "../net/protocol.h" #include "../utils/tostring.h" SellDialog::SellDialog(Network *network): Window("Sell"), mNetwork(network), mMaxItems(0), mAmountItems(0) { setWindowName("Sell"); setResizable(true); setMinWidth(260); setMinHeight(230); setDefaultSize(0, 0, 260, 230); mShopItems = new ShopItems(); mShopItemList = new ShopListBox(mShopItems, mShopItems); mScrollArea = new ScrollArea(mShopItemList); mSlider = new Slider(1.0); mQuantityLabel = new gcn::Label("0"); mMoneyLabel = new gcn::Label("Money: 0 GP / Total: 0 GP"); mIncreaseButton = new Button("+", "+", this); mDecreaseButton = new Button("-", "-", this); mSellButton = new Button("Sell", "sell", this); mQuitButton = new Button("Quit", "quit", this); mItemDescLabel = new gcn::Label("Description:"); mItemEffectLabel = new gcn::Label("Effect:"); mIncreaseButton->setSize(20, 20); mDecreaseButton->setSize(20, 20); mQuantityLabel->setWidth(60); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mSellButton->setEnabled(false); mSlider->setEnabled(false); mShopItemList->setPriceCheck(false); mShopItemList->setActionEventId("item"); mSlider->setActionEventId("slider"); mShopItemList->addActionListener(this); mShopItemList->addSelectionListener(this); mSlider->addActionListener(this); add(mScrollArea); add(mSlider); add(mQuantityLabel); add(mMoneyLabel); add(mItemEffectLabel); add(mItemDescLabel); add(mIncreaseButton); add(mDecreaseButton); add(mSellButton); add(mQuitButton); loadWindowState(); setLocationRelativeTo(getParent()); } SellDialog::~SellDialog() { delete mShopItems; } void SellDialog::reset() { mShopItems->clear(); mSlider->setValue(0); // Reset previous selected item to prevent failing asserts mShopItemList->setSelected(-1); updateButtonsAndLabels(); } void SellDialog::addItem(const Item *item, int price) { if (!item) return; mShopItems->addItem( item->getInvIndex(), item->getId(), item->getQuantity(), price); mShopItemList->adjustSize(); } void SellDialog::action(const gcn::ActionEvent &event) { int selectedItem = mShopItemList->getSelected(); if (event.getId() == "quit") { setVisible(false); current_npc = 0; return; } // The following actions require a valid item selection if (selectedItem == -1 || selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } if (event.getId() == "slider") { mAmountItems = (int) mSlider->getValue(); updateButtonsAndLabels(); } else if (event.getId() == "+" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "-" && mAmountItems > 1) { mAmountItems--; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "sell" && mAmountItems > 0 && mAmountItems <= mMaxItems) { // Attempt sell MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex()); outMsg.writeInt16(mAmountItems); mMaxItems -= mAmountItems; mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems); mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mAmountItems = 1; if (!mMaxItems) { // All were sold mShopItemList->setSelected(-1); mShopItems->getShop()->erase( mShopItems->getShop()->begin() + selectedItem); gcn::Rectangle scroll; scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); scroll.height = mShopItemList->getRowHeight(); mShopItemList->showPart(scroll); } else { mSlider->gcn::Slider::setScale(1, mMaxItems); // Update only when there are items left, the entry doesn't exist // otherwise and can't be updated updateButtonsAndLabels(); } } } void SellDialog::valueChanged(const gcn::SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 1; mSlider->setValue(0); updateButtonsAndLabels(); mSlider->gcn::Slider::setScale(1, mMaxItems); } void SellDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); gcn::Rectangle area = getChildrenArea(); int width = area.width; int height = area.height; mDecreaseButton->setPosition(8, height - 8 - mDecreaseButton->getHeight()); mIncreaseButton->setPosition( mDecreaseButton->getX() + mDecreaseButton->getWidth() + 5, mDecreaseButton->getY()); mQuitButton->setPosition( width - 8 - mQuitButton->getWidth(), height - 8 - mQuitButton->getHeight()); mSellButton->setPosition( mQuitButton->getX() - 5 - mSellButton->getWidth(), mQuitButton->getY()); mItemDescLabel->setDimension(gcn::Rectangle(8, mSellButton->getY() - 5 - mItemDescLabel->getHeight(), width - 16, mItemDescLabel->getHeight())); mItemEffectLabel->setDimension(gcn::Rectangle(8, mItemDescLabel->getY() - 5 - mItemEffectLabel->getHeight(), width - 16, mItemEffectLabel->getHeight())); mMoneyLabel->setDimension(gcn::Rectangle(8, mItemEffectLabel->getY() - 5 - mMoneyLabel->getHeight(), width - 16, mMoneyLabel->getHeight())); mQuantityLabel->setPosition( width - mQuantityLabel->getWidth() - 8, mMoneyLabel->getY() - 5 - mQuantityLabel->getHeight()); mSlider->setDimension(gcn::Rectangle(8, mQuantityLabel->getY(), mQuantityLabel->getX() - 8 - 8, 10)); mScrollArea->setDimension(gcn::Rectangle(8, 8, width - 16, mSlider->getY() - 5 - 8)); } void SellDialog::setMoney(int amount) { mPlayerMoney = amount; mShopItemList->setPlayersMoney(amount); } void SellDialog::updateButtonsAndLabels() { int selectedItem = mShopItemList->getSelected(); int income = 0; if (selectedItem > -1) { mMaxItems = mShopItems->at(selectedItem)->getQuantity(); if (mAmountItems > mMaxItems) { mAmountItems = mMaxItems; } income = mAmountItems * mShopItems->at(selectedItem)->getPrice(); const ItemInfo &info = mShopItems->at(selectedItem)->getInfo(); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } else { mMaxItems = 0; mAmountItems = 0; mItemDescLabel->setCaption("Description:"); mItemEffectLabel->setCaption("Effect:"); } // Update Buttons and slider mSellButton->setEnabled(mAmountItems > 0); mDecreaseButton->setEnabled(mAmountItems > 1); mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mSlider->setEnabled(mMaxItems > 1); // Update the quantity and money labels mQuantityLabel->setCaption( toString(mAmountItems) + " / " + toString(mMaxItems)); mMoneyLabel->setCaption("Money: " + toString(income) + " GP / Total: " + toString(mPlayerMoney + income) + " GP"); }