/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/npcstringdialog.h" #include "gui/npc_text.h" #include "gui/widgets/button.h" #include "gui/widgets/layout.h" #include "gui/widgets/textfield.h" #include "npc.h" #include "net/net.h" #include "net/npchandler.h" #include "utils/gettext.h" #include "utils/strprintf.h" NpcStringDialog::NpcStringDialog() : Window(_("NPC Text Request")) { setWindowName("NPCString"); mValueField = new TextField(""); setDefaultSize(175, 75, ImageRect::CENTER); gcn::Button *okButton = new Button(_("OK"), "ok", this); gcn::Button *cancelButton = new Button(_("Cancel"), "cancel", this); place(0, 0, mValueField, 3); place(1, 1, cancelButton); place(2, 1, okButton); reflowLayout(175, 0); center(); setDefaultSize(); loadWindowState(); } std::string NpcStringDialog::getValue() { return mValueField->getText(); } void NpcStringDialog::setValue(const std::string &value) { mValueField->setText(value); mDefault = value; } void NpcStringDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "cancel") { mValueField->setText(mDefault); npcTextDialog->addText(_("\n> Cancel\n")); } else { npcTextDialog->addText(strprintf("\n> \"%s\"\n", mValueField->getText().c_str())); } setVisible(false); NPC::isTalking = false; std::string text = mValueField->getText(); mValueField->setText(""); Net::getNpcHandler()->stringInput(current_npc, text); } bool NpcStringDialog::isInputFocused() { return mValueField->isFocused(); } void NpcStringDialog::requestFocus() { mValueField->requestFocus(); } void NpcStringDialog::setVisible(bool visible) { if (visible) { npcTextDialog->setVisible(true); requestFocus(); } Window::setVisible(visible); }