/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "button.h" #include "npc_text.h" #include "scrollarea.h" #include "textbox.h" #include "widgets/layout.h" #include "../npc.h" #include "../utils/gettext.h" NpcTextDialog::NpcTextDialog(): Window(_("NPC")), mState(NPC_TEXT_STATE_WAITING) { setResizable(true); setMinWidth(200); setMinHeight(150); setDefaultSize(0, 0, 260, 200); mTextBox = new TextBox; mTextBox->setEditable(false); mTextBox->setOpaque(false); mScrollArea = new ScrollArea(mTextBox); mButton = new Button(_("Waiting for server"), "ok", this); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); place(0, 0, mScrollArea, 5).setPadding(3); place(4, 1, mButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); setLocationRelativeTo(getParent()); } void NpcTextDialog::setText(const std::string &text) { mText = text; mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15); } void NpcTextDialog::addText(const std::string &text) { setText(mText + text + "\n"); mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } void NpcTextDialog::showNextButton() { mButton->setCaption(_("Next")); mState = NPC_TEXT_STATE_NEXT; mButton->setEnabled(true); } void NpcTextDialog::showCloseButton() { mButton->setCaption(_("Close")); mState = NPC_TEXT_STATE_CLOSE; mButton->setEnabled(true); } void NpcTextDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { if (mState == NPC_TEXT_STATE_NEXT && current_npc) { current_npc->nextDialog(); addText("\n> Next\n"); } else if (mState == NPC_TEXT_STATE_CLOSE || (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { setText(""); setVisible(false); if (current_npc) current_npc->handleDeath(); } else return; } else return; mButton->setEnabled(false); mButton->setCaption(_("Waiting for server")); mState = NPC_TEXT_STATE_WAITING; } void NpcTextDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); setText(mText); }