/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "buy.h" #include #include #include "button.h" #include "listbox.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" #include "../game.h" #include "../resources/iteminfo.h" #include "../resources/itemmanager.h" #include "../net/messageout.h" #include "../net/protocol.h" BuyDialog::BuyDialog(): Window("Buy"), m_money(0), m_amountItems(0), m_maxItems(0) { itemList = new ListBox(this); scrollArea = new ScrollArea(itemList); slider = new Slider(1.0); quantityLabel = new gcn::Label("0"); moneyLabel = new gcn::Label("Price: 0 GP"); increaseButton = new Button("+"); decreaseButton = new Button("-"); buyButton = new Button("Buy"); quitButton = new Button("Quit"); itemDescLabel = new gcn::Label("Description:"); itemEffectLabel = new gcn::Label("Effect:"); setContentSize(260, 210); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); itemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); slider->setDimension(gcn::Rectangle(5, 120, 200, 10)); slider->setEnabled(false); quantityLabel->setPosition(215, 120); moneyLabel->setPosition(5, 130); increaseButton->setPosition(40, 186); increaseButton->setSize(20, 20); increaseButton->setEnabled(false); decreaseButton->setPosition(10, 186); decreaseButton->setSize(20, 20); decreaseButton->setEnabled(false); buyButton->setPosition(180, 186); buyButton->setEnabled(false); quitButton->setPosition(212, 186); itemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14)); itemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14)); itemList->setEventId("item"); slider->setEventId("slider"); increaseButton->setEventId("+"); decreaseButton->setEventId("-"); buyButton->setEventId("buy"); quitButton->setEventId("quit"); itemList->addActionListener(this); slider->addActionListener(this); increaseButton->addActionListener(this); decreaseButton->addActionListener(this); buyButton->addActionListener(this); quitButton->addActionListener(this); add(scrollArea); add(slider); add(quantityLabel); add(buyButton); add(quitButton); add(increaseButton); add(decreaseButton); add(moneyLabel); add(itemDescLabel); add(itemEffectLabel); setLocationRelativeTo(getParent()); } void BuyDialog::setMoney(int amount) { m_money = amount; } void BuyDialog::reset() { shopInventory.clear(); m_money = 0; slider->setValue(0.0); m_amountItems = 0; // Reset Previous Selected Items to prevent failing asserts itemList->setSelected(-1); increaseButton->setEnabled(false); decreaseButton->setEnabled(false); quantityLabel->setCaption("0"); quantityLabel->adjustSize(); moneyLabel->setCaption("Price: 0"); moneyLabel->adjustSize(); itemDescLabel->setCaption(""); itemEffectLabel->setCaption(""); } void BuyDialog::addItem(short id, int price) { ITEM_SHOP item_shop; std::stringstream ss; ss << itemDb->getItemInfo(id)->getName() << " " << price << " GP"; item_shop.name = ss.str(); item_shop.price = price; item_shop.id = id; shopInventory.push_back(item_shop); itemList->adjustSize(); } void BuyDialog::action(const std::string& eventId) { int selectedItem = itemList->getSelected(); if (eventId == "item") { // Reset amount of items and update labels m_amountItems = 0; slider->setValue(0); quantityLabel->setCaption("0"); quantityLabel->adjustSize(); moneyLabel->setCaption("Price : 0 GP"); moneyLabel->adjustSize(); // Disable buttons for buying and decreasing buyButton->setEnabled(false); decreaseButton->setEnabled(false); // If no item was selected, none can be bought, otherwise // calculate how many the player can afford m_maxItems = (itemList->getSelected() == -1) ? 0 : m_money / shopInventory[selectedItem].price; // When at least one item can be bought, enable the slider and the // increase button increaseButton->setEnabled(m_maxItems > 0); slider->setEnabled(m_maxItems > 0); } else if (eventId == "quit") { setVisible(false); current_npc = 0; } // The following actions require a valid selection if (selectedItem < 0 || selectedItem >= int(shopInventory.size())) { return; } bool updateButtonsAndLabels = false; if (eventId == "slider") { m_amountItems = (int)(slider->getValue() * m_maxItems); updateButtonsAndLabels = true; } else if (eventId == "+") { if (m_amountItems < m_maxItems) { m_amountItems++; } else { m_amountItems = m_maxItems; } slider->setValue(double(m_amountItems)/double(m_maxItems)); updateButtonsAndLabels = true; } else if (eventId == "-") { if (m_amountItems > 0) { m_amountItems--; } else { m_amountItems = 0; } slider->setValue(double(m_amountItems)/double(m_maxItems)); updateButtonsAndLabels = true; } // TODO Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? else if (eventId == "buy" && (m_amountItems > 0 && m_amountItems <= m_maxItems)) { MessageOut outMsg; outMsg.writeInt16(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(m_amountItems); outMsg.writeInt16(shopInventory[selectedItem].id); // update money ! m_money -= m_amountItems * shopInventory[selectedItem].price; // Update number of items that can be bought at max m_maxItems -= m_amountItems; if (!m_maxItems) { slider->setEnabled(false); } // Reset selection m_amountItems = 0; slider->setValue(0); updateButtonsAndLabels = true; } // If anything has changed, we have to update the buttons and labels if (updateButtonsAndLabels) { std::stringstream oss; // Update buttons increaseButton->setEnabled(m_amountItems < m_maxItems); decreaseButton->setEnabled(m_amountItems > 0); buyButton->setEnabled(m_amountItems > 0); // Update labels oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); oss.str(""); oss << "Price : " << m_amountItems * shopInventory[selectedItem].price << " GP"; moneyLabel->setCaption(oss.str()); moneyLabel->adjustSize(); } } void BuyDialog::mouseClick(int x, int y, int button, int count) { Window::mouseClick(x, y, button, count); // shopInventory[selectedItem]; int selectedItem = itemList->getSelected(); if (selectedItem > -1) { itemDescLabel->setCaption("Description: " + itemDb->getItemInfo(shopInventory[selectedItem].id)->getDescription()); itemEffectLabel->setCaption("Effect: " + itemDb->getItemInfo(shopInventory[selectedItem].id)->getEffect()); } } int BuyDialog::getNumberOfElements() { return shopInventory.size(); } std::string BuyDialog::getElementAt(int i) { return shopInventory[i].name; }