/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GRAPHICS_H #define GRAPHICS_H #include #include #include class Image; /** * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The * topology is as follows: * *
 *  !-----!-----------------!-----!
 *  !  0  !        1        !  2  !
 *  !-----!-----------------!-----!
 *  !  3  !        4        !  5  !
 *  !-----!-----------------!-----!
 *  !  6  !        7        !  8  !
 *  !-----!-----------------!-----!
 * 
* * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be * repeated to fit the size of the widget. */ class ImageRect { public: enum ImagePosition { UPPER_LEFT = 0, UPPER_CENTER = 1, UPPER_RIGHT = 2, LEFT = 3, CENTER = 4, RIGHT = 5, LOWER_LEFT = 6, LOWER_CENTER = 7, LOWER_RIGHT = 8 }; Image *grid[9]; void setAlpha(float alpha); }; /** * A central point of control for graphics. */ class Graphics : public gcn::Graphics { public: Graphics() = default; /** * Sets whether vertical refresh syncing is enabled. */ virtual void setVSync(bool sync) = 0; /** * Called when the window size or scale has changed. */ virtual void updateSize(int width, int height, float scale); using gcn::Graphics::drawImage; /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ bool drawImage(Image *image, int x, int y); /** * Draws a rescaled version of the image. */ virtual bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor = false) = 0; /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ virtual bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor = false); virtual void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draw a pattern based on a rescaled version of the given image... */ virtual void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight) = 0; /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect(int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect(int x, int y, int w, int h, const ImageRect &imgRect); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect(const gcn::Rectangle &area, const ImageRect &imgRect) { drawImageRect(area.x, area.y, area.width, area.height, imgRect); } /** * Updates the screen. This is done by either copying the buffer to the * screen or swapping pages. */ virtual void updateScreen() = 0; /** * Returns the logical width of the screen. */ int getWidth() const { return mWidth; } /** * Returns the logical height of the screen. */ int getHeight() const { return mHeight; } /** * Converts a window coordinate to a logical coordinate. Used for * converting mouse coordinates. */ virtual void windowToLogical(int windowX, int windowY, float &logicalX, float &logicalY) const = 0; void _beginDraw() override; void _endDraw() override; /** * Takes a screenshot and returns it as SDL surface. */ virtual SDL_Surface *getScreenshot() = 0; gcn::Font *getFont() const { return mFont; } void drawImage(const gcn::Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height) override {} // not used void setColor(const gcn::Color &color) override { mColor = color; } const gcn::Color &getColor() const final { return mColor; } protected: int mWidth = 0; int mHeight = 0; gcn::Color mColor; }; extern Graphics *graphics; #endif