/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef FLOORITEM_H #define FLOORITEM_H #include "actorsprite.h" class ItemInfo; /** * An item lying on the floor. */ class FloorItem : public ActorSprite { public: /** * Constructor. * * @param id the unique ID of this item instance * @param itemId the item ID * @param position the position in pixels * @param map the map this item is on */ FloorItem(int id, int itemId, const Vector &position, Map *map); Type getType() const override { return FLOOR_ITEM; } /** * Returns the item ID. */ int getItemId() const { return mItemId; } /** * Returns the item info for this floor item. Useful for adding an item * link for the floor item to chat. */ const ItemInfo &getInfo() const; int getTileX() const override { return mX; } int getTileY() const override { return mY; } private: int mItemId; int mX, mY; }; #endif // FLOORITEM_H