/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "flooritem.h" #include "net/net.h" #include "net/playerhandler.h" #include "resources/itemdb.h" #include "resources/iteminfo.h" FloorItem::FloorItem(int id, int itemId, const Vector &position, Map *map): ActorSprite(id), mItemId(itemId), mX(0), mY(0) { mPos = position; setMap(map); mX = (int)position.x / map->getTileWidth(); mY = (int)position.y / map->getTileHeight(); setupSpriteDisplay(itemDb->get(itemId).getDisplay()); } const ItemInfo &FloorItem::getInfo() const { return itemDb->get(mItemId); }