/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_EQUIPMENT_H_ #define _TMW_EQUIPMENT_H_ class Item; #define EQUIPMENT_SIZE 10 class Equipment { public: /** * Constructor. */ Equipment(); /** * Get equipment at the given slot. */ int getEquipment(int index) const { return mEquipment[index]; } /** * Set equipment at the given slot. */ void setEquipment(int index, int inventoryIndex); /** * Remove equipment from the given slot. */ void removeEquipment(int index) { mEquipment[index] = 0; } /** * Get the item used in the arrow slot. */ int getArrows() { return mArrows; } /** * Set the item used in the arrow slot. */ void setArrows(int arrows) { mArrows = arrows; } private: int mEquipment[EQUIPMENT_SIZE]; int mArrows; }; #endif