/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef EQUIPMENT_H #define EQUIPMENT_H #include class Item; class Equipment { public: Equipment() = default; class Backend { public: virtual Item *getEquipment(int slotIndex) const = 0; virtual std::string getSlotName(int slotIndex) const { return std::string(); } virtual void clear() = 0; virtual ~Backend() { } virtual int getSlotNumber() const = 0; virtual void triggerUnequip(int slotIndex) const = 0; private: virtual void readEquipFile() {} }; /** * Get equipment at the given slot. */ Item *getEquipment(int slotIndex) const { return mBackend ? mBackend->getEquipment(slotIndex) : nullptr; } const std::string getSlotName(int slotIndex) const { return mBackend ? mBackend->getSlotName(slotIndex) : std::string(); } int getSlotNumber() const { return mBackend ? mBackend->getSlotNumber() : 0; } void triggerUnequip(int slotIndex) const { if (mBackend) mBackend->triggerUnequip(slotIndex); } /** * Clears equipment. */ void clear() { if (mBackend) mBackend->clear(); } /** * Set equipment at the given slot. */ void setEquipment(int index, int id, int quantity = 0); void setBackend(Backend *backend) { mBackend = backend; } private: Backend *mBackend = nullptr; }; #endif