/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_BEING_H #define _TMW_BEING_H #include "net/protocol.h" #include struct PATH_NODE { /** * Constructor. */ PATH_NODE(unsigned short x, unsigned short y); unsigned short x, y; PATH_NODE *next; }; class Being { private: PATH_NODE *path; public: unsigned int id; unsigned short job; unsigned short x, y; unsigned char direction; unsigned char type; unsigned char action; unsigned char frame; char *speech; unsigned char speech_time; int speech_color; unsigned short walk_time; unsigned short speed; unsigned char emotion; unsigned char emotion_time; unsigned int text_x, text_y; // temp solution to fix speech position unsigned short hair_style, hair_color; unsigned short weapon; /** * Constructor. */ Being(); /** * Destructor. */ ~Being(); /** * Removes all path nodes from this being. */ void clearPath(); /** * Sets the new path for this being. */ void setPath(PATH_NODE *path); /** * Returns wether this being has a path to follow. */ bool hasPath(); /** * Makes this being take the next step of his path. */ void nextStep(); }; /** Removes all beings from the list */ void empty(); /** Add a Being to the list */ void add_node(Being *being); /** Return a specific id Being */ Being *find_node(unsigned int id); /** Remove a Being */ void remove_node(unsigned int id); PATH_NODE *calculate_path( unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y); /** Find a NPC id based on its coordinates */ unsigned int find_npc(unsigned short x, unsigned short y); /** Find a MONSTER id based on its coordinates */ unsigned int find_monster(unsigned short x, unsigned short y); /** Sort beings in vertical order */ void sort(); extern Being *player_node; extern std::list beings; #endif