From 904483e4b334ead430c6629b5fdba5e20d2eacd0 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 24 Jun 2011 02:41:43 +0200 Subject: Made use of the attack speed sent by the tA server. Part of issue #343. --- src/net/tmwa/beinghandler.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 7adb6ed7..41345acb 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -345,22 +345,25 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_DAMAGE: + { msg.readInt16(); // Skill Id srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // Server tick - msg.readInt32(); // src speed + int attackSpeed = msg.readInt32(); // src speed msg.readInt32(); // dst speed param1 = msg.readInt32(); // Damage msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) + if (attackSpeed && srcBeing && srcBeing != player_node) + srcBeing->setAttackSpeed(attackSpeed); if (dstBeing) dstBeing->takeDamage(srcBeing, param1, Being::HIT); // Perhaps a new skill attack type should be created and used? if (srcBeing) srcBeing->handleAttack(dstBeing, param1, Being::HIT); break; - + } case SMSG_BEING_ACTION: srcBeing = actorSpriteManager->findBeing(msg.readInt32()); dstBeing = actorSpriteManager->findBeing(msg.readInt32()); -- cgit v1.2.3-70-g09d2