From 580bf0a92367c08d10344784843b77cf7fb73d13 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Wed, 15 Dec 2010 18:38:56 +0100 Subject: Unlock the char select dialog even if we've got an error. This permit not to be stuck at character deletion when something goes wrong. Trivial fix. --- src/net/manaserv/charhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index d44c62fe..6f2b4377 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -196,7 +196,6 @@ void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg) delete mSelectedCharacter; mCharacters.remove(mSelectedCharacter); updateCharSelectDialog(); - unlockCharSelectDialog(); new OkDialog(_("Info"), _("Player deleted.")); } else @@ -217,6 +216,7 @@ void CharHandler::handleCharacterDeleteResponse(Net::MessageIn &msg) new OkDialog(_("Error"), errorMessage); } mSelectedCharacter = 0; + unlockCharSelectDialog(); } void CharHandler::handleCharacterSelectResponse(Net::MessageIn &msg) -- cgit v1.2.3-70-g09d2