From da1ea1f3b7edaf4642c32457a722563ca37083e7 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Mon, 12 Mar 2007 15:30:16 +0000 Subject: Added a simple animation class that hosts a looping animation without the action and direction stuff from AnimatedSprite. --- src/simpleanimation.h | 59 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/simpleanimation.h (limited to 'src/simpleanimation.h') diff --git a/src/simpleanimation.h b/src/simpleanimation.h new file mode 100644 index 00000000..084211ea --- /dev/null +++ b/src/simpleanimation.h @@ -0,0 +1,59 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_SIMPLEANIMAION_H +#define _TMW_SIMPLEANIMAION_H + +#include "resources/animation.h" + +class Frame; +class Graphics; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation +{ + public: + SimpleAnimation(Animation *animation): + mAnimation(animation), + mAnimationTime(0), + mAnimationPhase(0), + mCurrentFrame(mAnimation->getFrame(0)) + {}; + + ~SimpleAnimation(); + + void update(unsigned int timePassed); + + Image *getCurrentImage() const; + + private: + Animation *mAnimation; /**< The hosted animation */ + unsigned int mAnimationTime; /**< Time in game ticks the current frame is shown*/ + unsigned int mAnimationPhase; /**< Current animation phase when the appearance is ANIMATION*/ + Frame *mCurrentFrame; +}; + +#endif -- cgit v1.2.3-60-g2f50