From da1ea1f3b7edaf4642c32457a722563ca37083e7 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Mon, 12 Mar 2007 15:30:16 +0000 Subject: Added a simple animation class that hosts a looping animation without the action and direction stuff from AnimatedSprite. --- src/simpleanimation.cpp | 52 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 src/simpleanimation.cpp (limited to 'src/simpleanimation.cpp') diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp new file mode 100644 index 00000000..5baf8fc9 --- /dev/null +++ b/src/simpleanimation.cpp @@ -0,0 +1,52 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "simpleanimation.h" + +#include "graphics.h" + + +void SimpleAnimation::update(unsigned int timePassed) +{ + mAnimationTime+=timePassed; + if (mAnimationTime > mCurrentFrame->delay) + { + mAnimationTime = 0; + mAnimationPhase++; + if (mAnimationPhase >= mAnimation->getLength()) + { + mAnimationPhase = 0; + } + mCurrentFrame = mAnimation->getFrame(mAnimationPhase); + } +} + +Image *SimpleAnimation::getCurrentImage() const +{ + return mCurrentFrame->image; +} + +SimpleAnimation::~SimpleAnimation() +{ + delete mAnimation; +} -- cgit v1.2.3-60-g2f50