From 26d50af0fb1b07e662978f7c341a3c2548074840 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 10 Apr 2005 14:16:58 +0000 Subject: Resource manager can now load sfx and music as samples. (added a new sfx to test the sound engine) --- src/resources/music.cpp | 89 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/resources/music.cpp (limited to 'src/resources/music.cpp') diff --git a/src/resources/music.cpp b/src/resources/music.cpp new file mode 100644 index 00000000..7c353f03 --- /dev/null +++ b/src/resources/music.cpp @@ -0,0 +1,89 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "music.h" +#include "resourcemanager.h" + +Music::Music(Mix_Chunk *music): + music(music) +{ + channel = -1; +} + +Music::~Music() +{ + unload(); +} + +Music* Music::load(void* buffer, unsigned int bufferSize) +{ + // Load the raw file data from the buffer in an RWops structure + SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); + + // Use Mix_LoadMUS to load the raw music data + //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted + Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 0); + + // Now free the SDL_RWops data + SDL_FreeRW(rw); + + return new Music(tmpMusic); +} + +void Music::unload() +{ + //Mix_FreeMusic(music); + Mix_FreeChunk(music); + music = NULL; + loaded = false; +} + +bool Music::play(int loops) +{ + /* + * Warning: loops should be always set to -1 (infinite) with current + * implementation to avoid halting the playback of other samples + */ + + /*if (Mix_PlayMusic(music, loops)) + return true;*/ + Mix_VolumeChunk(music, 120); + channel = Mix_PlayChannel(-1, music, loops); + if (channel != -1) + return true; + return false; +} + +bool Music::stop() +{ + /* + * Warning: very dungerous trick, it could try to stop channels occupied + * by samples rather than the current music file + */ + + //Mix_HaltMusic(); + if (channel != -1) + Mix_HaltChannel(channel); + // Never fails + return true; +} -- cgit v1.2.3-70-g09d2