From 796c2addfb17b57992d304667248873ee26088dc Mon Sep 17 00:00:00 2001 From: Roderic Morris Date: Sat, 25 Oct 2008 01:40:36 +0000 Subject: attack range fixes, highlight monsters in range (by Chuck Miller) --- src/resources/itemdb.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/resources/itemdb.cpp') diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 0f89f444..306c0e5a 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -135,6 +135,7 @@ void ItemDB::load() std::string image = XML::getProperty(node, "image", ""); std::string description = XML::getProperty(node, "description", ""); int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", "")); + int attackRange = XML::getProperty(node, "attack-range", 0); ItemInfo *itemInfo = new ItemInfo; itemInfo->setImageName(image); @@ -144,6 +145,7 @@ void ItemDB::load() itemInfo->setView(view); itemInfo->setWeight(weight); itemInfo->setWeaponType(weaponType); + itemInfo->setAttackRange(attackRange); std::string effect; for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i) -- cgit v1.2.3-60-g2f50