From ab431cdfab6e1842ff357c7f380cc74142601912 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 1 Dec 2006 16:54:19 +0000 Subject: Monster sound effect patch --- src/player.cpp | 22 ++++------------------ 1 file changed, 4 insertions(+), 18 deletions(-) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index 533d88fa..a543b345 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -197,25 +197,11 @@ Player::setHairStyle(Uint16 style) void Player::setVisibleEquipment(Uint8 slot, int id) { - // Translate eAthena specific slot - Uint8 position = 0; - switch (slot) { - case 3: - position = BOTTOMCLOTHES_SPRITE; - break; - case 4: - position = HAT_SPRITE; - break; - case 5: - position = TOPCLOTHES_SPRITE; - break; - } - // id = 0 means unequip if (id == 0) { - delete mSprites[position]; - mSprites[position] = NULL; + delete mSprites[slot]; + mSprites[slot] = NULL; } else { @@ -233,8 +219,8 @@ Player::setVisibleEquipment(Uint8 slot, int id) equipmentSprite->setDirection(getSpriteDirection()); - delete mSprites[position]; - mSprites[position] = equipmentSprite; + delete mSprites[slot]; + mSprites[slot] = equipmentSprite; setAction(mAction); } -- cgit v1.2.3-60-g2f50