From 627d4d27d594fb7356c3d4e9f4cb45eff77c1e48 Mon Sep 17 00:00:00 2001
From: Bjørn Lindeijer <bjorn@lindeijer.nl>
Date: Thu, 10 Mar 2005 22:16:14 +0000
Subject: Fixed showing death bitmap when other players die and fixed the black
 hair problem.

---
 src/net/protocol.h | 9 +++++++++
 1 file changed, 9 insertions(+)

(limited to 'src/net')

diff --git a/src/net/protocol.h b/src/net/protocol.h
index 11eee3a9..b57e8d7c 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -24,6 +24,15 @@
 #ifndef _TMW_PROTOCOL_H
 #define _TMW_PROTOCOL_H
 
+// Packets from server to client
+#define SMSG_REMOVE_BEING         0x0080    // Died, logged out, teleport, etc.
+#define SMSG_MOVE_BEING           0x007b    // A nearby monster moves
+#define SMSG_PLAYER_UPDATE_1      0x01d8    //
+#define SMSG_PLAYER_UPDATE_2      0x01d9    //
+#define SMSG_MOVE_PLAYER_BEING    0x01da    // A nearby player moves
+
+
+
 /** Packet length by id */
 short get_length(short id);
 
-- 
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