From 0bca1b9756a93d876cbf4a411b47634b87775162 Mon Sep 17 00:00:00 2001 From: Roderic Morris Date: Wed, 1 Jul 2009 20:39:28 -0400 Subject: Remove complex path finding for players. Add a simple path finding algorithm to map. --- src/net/tmwserv/beinghandler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/net') diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp index 99491203..7076ff8e 100644 --- a/src/net/tmwserv/beinghandler.cpp +++ b/src/net/tmwserv/beinghandler.cpp @@ -231,13 +231,14 @@ void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) // If being is a player, and he only moves a little, its ok to be a little out of sync if (being->getType() == Being::PLAYER && abs(being->getPixelX() - dx) + abs(being->getPixelY() - dy) < 16 && - (dx != being->getDestination().x && dy != being->getDestination().y)) + (dx != being->getDestination().x && + dy != being->getDestination().y)) { being->setDestination(being->getPixelX(),being->getPixelY()); continue; } if (abs(being->getPixelX() - sx) + - abs(being->getPixelY() - sy) > 10 * 32) + abs(being->getPixelY() - sy) > 10 * 32) { // Too large a desynchronization. being->setPosition(sx, sy); -- cgit v1.2.3-70-g09d2