From c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 24 Oct 2009 10:58:58 -0600 Subject: REplace instances of TMW with Mana --- src/net/tmwserv/beinghandler.cpp | 325 --------------------------------------- 1 file changed, 325 deletions(-) delete mode 100644 src/net/tmwserv/beinghandler.cpp (limited to 'src/net/tmwserv/beinghandler.cpp') diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp deleted file mode 100644 index 2cf9274a..00000000 --- a/src/net/tmwserv/beinghandler.cpp +++ /dev/null @@ -1,325 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "net/tmwserv/beinghandler.h" - -#include "net/tmwserv/protocol.h" - -#include "net/messagein.h" - -#include "being.h" -#include "beingmanager.h" -#include "game.h" -#include "localplayer.h" -#include "log.h" -#include "main.h" -#include "npc.h" -#include "particle.h" -#include "sound.h" - -#include "gui/okdialog.h" - -#include "resources/colordb.h" - -#include "utils/gettext.h" - -#include "net/tmwserv/gameserver/player.h" - -namespace TmwServ { - -BeingHandler::BeingHandler() -{ - static const Uint16 _messages[] = { - GPMSG_BEING_ATTACK, - GPMSG_BEING_ENTER, - GPMSG_BEING_LEAVE, - GPMSG_BEINGS_MOVE, - GPMSG_BEINGS_DAMAGE, - GPMSG_BEING_ACTION_CHANGE, - GPMSG_BEING_LOOKS_CHANGE, - GPMSG_BEING_DIR_CHANGE, - 0 - }; - handledMessages = _messages; -} - -void BeingHandler::handleMessage(MessageIn &msg) -{ - switch (msg.getId()) - { - case GPMSG_BEING_ENTER: - handleBeingEnterMessage(msg); - break; - case GPMSG_BEING_LEAVE: - handleBeingLeaveMessage(msg); - break; - case GPMSG_BEINGS_MOVE: - handleBeingsMoveMessage(msg); - break; - case GPMSG_BEING_ATTACK: - handleBeingAttackMessage(msg); - break; - case GPMSG_BEINGS_DAMAGE: - handleBeingsDamageMessage(msg); - break; - case GPMSG_BEING_ACTION_CHANGE: - handleBeingActionChangeMessage(msg); - break; - case GPMSG_BEING_LOOKS_CHANGE: - handleBeingLooksChangeMessage(msg); - break; - case GPMSG_BEING_DIR_CHANGE: - handleBeingDirChangeMessage(msg); - break; - } -} - -static void handleLooks(Player *being, MessageIn &msg) -{ - // Order of sent slots. Has to be in sync with the server code. - static int const nb_slots = 4; - static int const slots[nb_slots] = - { Player::WEAPON_SPRITE, Player::HAT_SPRITE, Player::TOPCLOTHES_SPRITE, - Player::BOTTOMCLOTHES_SPRITE }; - - int mask = msg.readInt8(); - - if (mask & (1 << 7)) - { - // The equipment has to be cleared first. - for (int i = 0; i < nb_slots; ++i) - { - being->setSprite(slots[i], 0); - } - } - - // Fill slots enumerated by the bitmask. - for (int i = 0; i < nb_slots; ++i) - { - if (!(mask & (1 << i))) continue; - int id = msg.readInt16(); - being->setSprite(slots[i], id); - } -} - -void BeingHandler::handleBeingEnterMessage(MessageIn &msg) -{ - int type = msg.readInt8(); - int id = msg.readInt16(); - Being::Action action = (Being::Action)msg.readInt8(); - int px = msg.readInt16(); - int py = msg.readInt16(); - Being *being; - - switch (type) - { - case OBJECT_PLAYER: - { - std::string name = msg.readString(); - if (player_node->getName() == name) - { - being = player_node; - being->setId(id); - } - else - { - being = beingManager->createBeing(id, Being::PLAYER, 0); - being->setName(name); - } - Player *p = static_cast< Player * >(being); - int hs = msg.readInt8(), hc = msg.readInt8(); - p->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc)); - p->setGender(msg.readInt8() == GENDER_MALE ? - GENDER_MALE : GENDER_FEMALE); - handleLooks(p, msg); - } break; - - case OBJECT_MONSTER: - case OBJECT_NPC: - { - int subtype = msg.readInt16(); - being = beingManager->createBeing(id, type == OBJECT_MONSTER ? - Being::MONSTER : Being::NPC, subtype); - std::string name = msg.readString(); - if (name.length() > 0) being->setName(name); - } break; - - default: - return; - } - - being->setPosition(px, py); - being->setDestination(px, py); - being->setAction(action); -} - -void BeingHandler::handleBeingLeaveMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being) - return; - - beingManager->destroyBeing(being); -} - -void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) -{ - while (msg.getUnreadLength()) - { - int id = msg.readInt16(); - int flags = msg.readInt8(); - Being *being = beingManager->findBeing(id); - int sx = 0; - int sy = 0; - int speed = 0; - - if (flags & MOVING_POSITION) - { - sx = msg.readInt16(); - sy = msg.readInt16(); - speed = msg.readInt8(); - } - if (!being || !(flags & (MOVING_POSITION | MOVING_DESTINATION))) - { - continue; - } - if (speed) - { - // The being's speed is transfered in tiles per second * 10 - // to keep it transferable in a Byte. - // We set it back to tiles per second and in a float. - being->setWalkSpeed((float) speed / 10); - } - - // Ignore messages from the server for the local player - if (being == player_node) - continue; - - if (flags & MOVING_POSITION) - { - being->setDestination(sx, sy); - } - } -} - -void BeingHandler::handleBeingAttackMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - const int direction = msg.readInt8(); - const int attackType = msg.readInt8(); - - if (!being) - return; - - switch (direction) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - } - - being->setAction(Being::ATTACK, attackType); -} - -void BeingHandler::handleBeingsDamageMessage(MessageIn &msg) -{ - while (msg.getUnreadLength()) - { - Being *being = beingManager->findBeing(msg.readInt16()); - int damage = msg.readInt16(); - if (being) - { - being->takeDamage(0, damage, Being::HIT); - } - } -} - -void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - Being::Action action = (Being::Action) msg.readInt8(); - if (!being) - return; - - being->setAction(action); - - if (action == Being::DEAD && being == player_node) - { - static char const *const deadMsg[] = - { - _("You are dead."), - _("We regret to inform you that your character was killed in " - "battle."), - _("You are not that alive anymore."), - _("The cold hands of the grim reaper are grabbing for your soul."), - _("Game Over!"), - _("No, kids. Your character did not really die. It... err... " - "went to a better place."), - _("Your plan of breaking your enemies weapon by bashing it with " - "your throat failed."), - _("I guess this did not run too well."), - _("Do you want your possessions identified?"), // Nethack reference - _("Sadly, no trace of you was ever found..."), // Secret of Mana reference - _("Annihilated."), // Final Fantasy VI reference - _("Looks like you got your head handed to you."), // Earthbound reference - _("You screwed up again, dump your body down the tubes and get " - "you another one.") // Leisure Suit Larry 1 Reference - - }; - std::string message(deadMsg[rand()%13]); - message.append(std::string(" ") + _("Press OK to respawn.")); - OkDialog *dlg = new OkDialog(_("You Died"), message); - dlg->addActionListener(&(Net::GameServer::Player::respawnListener)); - } -} - -void BeingHandler::handleBeingLooksChangeMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being || being->getType() != Being::PLAYER) - return; - Player *player = static_cast(being); - handleLooks(player, msg); - if (msg.getUnreadLength()) - { - int style = msg.readInt16(); - int color = msg.readInt16(); - player->setSprite(Player::HAIR_SPRITE, style * -1, ColorDB::get(color)); - } -} - -void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) -{ - Being *being = beingManager->findBeing(msg.readInt16()); - if (!being) - return; - int data = msg.readInt8(); - switch (data) - { - case DIRECTION_UP: being->setDirection(Being::UP); break; - case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; - case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; - case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; - } -} - -} // namespace TmwServ -- cgit v1.2.3-70-g09d2