From 81d8168bb5796ccb1704bcce9f5327c35e55d281 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 17 Jul 2010 23:10:05 -0600 Subject: Move more from LocalPlayer to PlayerInfo Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller --- src/net/tmwa/inventoryhandler.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/net/tmwa/inventoryhandler.h') diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h index 82738afe..8e6e12ca 100644 --- a/src/net/tmwa/inventoryhandler.h +++ b/src/net/tmwa/inventoryhandler.h @@ -24,7 +24,7 @@ #include "equipment.h" #include "inventory.h" -#include "localplayer.h" +#include "playerinfo.h" #include "gui/inventorywindow.h" @@ -51,7 +51,7 @@ class EquipBackend : public Equipment::Backend { { return NULL; } - return player_node->getInventory()->getItem(invyIndex); + return PlayerInfo::getInventory()->getItem(invyIndex); } void clear() @@ -60,7 +60,7 @@ class EquipBackend : public Equipment::Backend { { if (mEquipment[i] != -1) { - Item* item = player_node->getInventory()->getItem(i); + Item* item = PlayerInfo::getInventory()->getItem(i); if (item) { item->setEquipped(false); @@ -74,7 +74,7 @@ class EquipBackend : public Equipment::Backend { void setEquipment(int index, int inventoryIndex) { // Unequip existing item - Item* item = player_node->getInventory()->getItem(mEquipment[index]); + Item* item = PlayerInfo::getInventory()->getItem(mEquipment[index]); if (item) { item->setEquipped(false); @@ -82,7 +82,7 @@ class EquipBackend : public Equipment::Backend { mEquipment[index] = inventoryIndex; - item = player_node->getInventory()->getItem(inventoryIndex); + item = PlayerInfo::getInventory()->getItem(inventoryIndex); if (item) { item->setEquipped(true); -- cgit v1.2.3-60-g2f50