From 21e8d502d07c6cae9580a34dde7587d58e6d3a28 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Tue, 15 Mar 2011 17:28:16 +0100 Subject: Basically merged the two movement algorithms into one. This was made in favour of the manaserv way of doing things. I also added a way to keep the original server speed value so the pixel value can be recomputed at each map change, as this was necessary since the speed is given before the first map is loaded. The code is much more simpler now about movement handling, and we can already see improvements on other characters movements in The Mana World with this. Everything can't be perfect the first time; here are bugs identified so far: - Monsters direction isn't updated on TmwAthena for obscure reasons. - Remote players walking animation is sometimes reset on each steps. - When changing map, the local player sometimes walks randomly until the player reacts. Stay tuned! --- src/net/tmwa/beinghandler.cpp | 57 ++++++++++++++++++++++++++++++------------- 1 file changed, 40 insertions(+), 17 deletions(-) (limited to 'src/net/tmwa/beinghandler.cpp') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 61491692..ddb15428 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -20,11 +20,13 @@ */ #include "net/tmwa/beinghandler.h" +#include "net/tmwa/playerhandler.h" #include "actorspritemanager.h" #include "being.h" #include "client.h" #include "effectmanager.h" +#include "game.h" #include "guild.h" #include "localplayer.h" #include "log.h" @@ -101,7 +103,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) return; int id; - short job, speed, gender; + short job, gender; + float speed; Uint16 headTop, headMid, headBottom; Uint16 shoes, gloves; Uint16 weapon, shield; @@ -114,13 +117,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; + // Prepare useful translation variables + Map *map = Game::instance()->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + switch (msg.getId()) { case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg.readInt32(); - speed = msg.readInt16(); + speed = (float)msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 statusEffects |= ((Uint32)msg.readInt16()) << 16; // option @@ -146,15 +154,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (msg.getId() == SMSG_BEING_VISIBLE) { dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); dstBeing->setAction(Being::STAND); } - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } + if (speed == 0) + speed = 150.0f; // In ticks per tile * 10 - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -206,7 +213,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); + Vector pos(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2); + dstBeing->setPosition(pos); + // We turn the destination back to a pixel one. + dstX = dstX * tileWidth + tileWidth / 2; + dstY = dstY * tileHeight + tileHeight / 2; dstBeing->setDestination(dstX, dstY); } else @@ -214,7 +226,9 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); + Vector pos(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2); + dstBeing->setPosition(pos); dstBeing->setDirection(dir); } @@ -256,9 +270,10 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt32(); // Server tick dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - + dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2)); + dstBeing->setDestination(dstX * tileWidth + tileWidth / 2, + dstY * tileHeight + tileHeight / 2); break; case SMSG_BEING_REMOVE: @@ -519,7 +534,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + // The original speed is ticks per tile * 10 + if (speed) + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); + else + dstBeing->setMoveSpeed(Net::getPlayerHandler()->getDefaultMoveSpeed()); + dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -561,15 +581,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + dstBeing->setPosition(Vector(srcX * tileWidth + tileWidth / 2, + srcY * tileHeight + tileHeight / 2)); + dstBeing->setDestination(dstX * tileWidth + tileWidth / 2, + dstY * tileHeight + tileHeight / 2); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); + dstBeing->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); dstBeing->setDirection(dir); } @@ -598,7 +621,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // Lv msg.readInt8(); // unknown - dstBeing->setActionTime(tick_time); dstBeing->reset(); dstBeing->setStunMode(stunMode); @@ -628,7 +650,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 x, y; x = msg.readInt16(); y = msg.readInt16(); - dstBeing->setTileCoords(x, y); + dstBeing->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); if (dstBeing->getCurrentAction() == Being::MOVE) dstBeing->setAction(Being::STAND); } -- cgit v1.2.3-60-g2f50